Local forecast
4Netplayers Rust Server
Offline 146.0.45.91:28015 checked 3d ago
Current conditions
observed 3d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,327
- top 69%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 20 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 17:24 UKFri 2 Oct, 16:24 UTC · 27d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is 4Netplayers Rust Server online at the moment, and how consistent is its uptime?
Right now 4Netplayers Rust Server is down; the last sighting was 3 days 18 hours ago. In the last 7 full days it stayed up 95 of 168 hours, 57% of the time. On 2 October 2026 it was first recorded by Rust Wipe Stats.
Where does 4Netplayers Rust Server run from?
No region is published by 4Netplayers Rust Server. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 146.0.45.91:28015.
What version of Rust is running on 4Netplayers Rust Server?
Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Rust Server runs. To join you need the same protocol, and Steam handles the update.
Server tags
How should you read the tags on 4Netplayers Rust Server?
For the game's server browser, 4Netplayers Rust Server publishes these tags: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): Capacity: 10; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry 4Netplayers Rust Server?
4Netplayers Rust Server appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
Which map is in use on 4Netplayers Rust Server?
A procedural map of size 2,500 with seed 1234567890, generated by the game, runs on 4Netplayers Rust Server. From this page RustMaps opens it, since equal size and seed give an equal map. The map goes by Custom Map.
Which settings and rules are in force on 4Netplayers Rust Server?
Gather rate is not given in the name for 4Netplayers Rust Server. No group setting is published, so the game default of 8 players applies. This server runs survival, gather, build, raid: the standard game. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
On what schedule does 4Netplayers Rust Server wipe?
The record of 4Netplayers Rust Server's wipes is too thin yet to show its rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current map and world began 27 days.
What should you expect from wipe day on 4Netplayers Rust Server?
At their busiest, its recent wipes averaged 4 players. Peak numbers on the latest wipe arrived 20 hours after the reset.
Population history
How many players does 4Netplayers Rust Server hold?
The last time 4Netplayers Rust Server was seen was 3 days 18 hours ago; it is offline right now. The average for the past week is 0 players.
How does 4Netplayers Rust Server compare with other Rust servers in the rankings?
Ranked #15,327 on seven-day player hours, 4Netplayers Rust Server is in the top 69% of all ranked servers.
Join the server
How do you get into 4Netplayers Rust Server?
Enter client.connect 146.0.45.91:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.