Local forecast
My Rust server | Powered by AMP
Online 147.189.172.188:28015 checked 9m ago
Current conditions
observed 9m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,420
- top 69%
- Last wipe
- 12d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 00:47 UKThu 15 Oct, 23:47 UTC · 12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Does My Rust server | Powered by AMP hold a steady performance?
Across the last 48 hours the average was 72 server fps, with a floor of 50. At its peak the world had 111,343 entities, counting buildings, deployables and the rest. The peak memory draw was 5,276 MB. A falling fps and a rising entity count show up to players as lag.
How reliable is My Rust server | Powered by AMP, and is it online now?
As of now, My Rust server | Powered by AMP is online. The uptime it reports puts the last restart about 12 days 2 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
What location is My Rust server | Powered by AMP based in?
For My Rust server | Powered by AMP, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 147.189.172.188:28015 is its address.
What Rust version is My Rust server | Powered by AMP on?
On My Rust server | Powered by AMP you will find Rust network protocol 2634 and build 167781, hosted on Linux. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
How should you read the tags on My Rust server | Powered by AMP?
These are the tags My Rust server | Powered by AMP publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): Capacity: 100; ts8 (Group limit): This is the standard limit: 8 to a team; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does My Rust server | Powered by AMP appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include My Rust server | Powered by AMP: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
What map is My Rust server | Powered by AMP on?
A procedural map of size 4,500 with seed 6738, generated by the game, runs on My Rust server | Powered by AMP. From this page RustMaps opens it, since equal size and seed give an equal map.
What settings does My Rust server | Powered by AMP use, and what rules does it enforce?
Gather rate is not given in the name for My Rust server | Powered by AMP. Groups fall back to the game's default of 8 players. It plays as survival, gather, build, raid: the standard game. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe days
On what schedule does My Rust server | Powered by AMP wipe?
Its rhythm cannot be read yet, as too few of My Rust server | Powered by AMP's wipes are on record. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 12 days 3 hours.
What should you expect from wipe day on My Rust server | Powered by AMP?
The average peak across its recent wipes was 0 players. Peak numbers on the latest wipe arrived 0 hours after the reset.
Player counts
Is My Rust server | Powered by AMP busy or quiet?
Out of 100 slots, My Rust server | Powered by AMP has 0 filled right now. Over seven days to now, 0 players on average.
Where does My Rust server | Powered by AMP sit in the rankings?
The last seven days of player hours rank My Rust server | Powered by AMP at #15,420, in the top 69% of ranked servers.
Getting in
What do you do to join My Rust server | Powered by AMP?
Enter client.connect 147.189.172.188:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.