Local forecast
[US] Facepunch Staging
Online 148.113.198.13:28015 checked 10m ago
Current conditions
observed 10m agoplayers now
1% full
- 7-day average
- 5
- peak 15
- Rank
- #1,391
- top 6%
- Last wipe
- 33d ago
- monthly schedule
- Next wipe
- 8d 12h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
force wipes onlyThursday 5 November, 19:00 UK · 19:00 UTC
in 8d 12h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 8d 12h FW
- Thu 3 Dec 19:00 UK · 19:00 UTC 36d 12h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 6% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 8d 12h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 21, 35 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 08:26 UKThu 8 Oct, 07:26 UTC · 19d ago | 21 | – | running | 8 |
| Thu 24 Sep, 12:44 UKThu 24 Sep, 11:44 UTC · 33d ago | 33 | halved by day 11 | 13.8 days | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How smoothly does [US] Facepunch Staging run?
Across the last 48 hours the average was 192 server fps, with a floor of 151. The world held as many as 123,000 entities, buildings and deployables included. Memory use reached 3,331 MB at its peak. Lag is what players call it when fps is low and entities are piling up.
Is [US] Facepunch Staging online at the moment, and how consistent is its uptime?
Right now [US] Facepunch Staging is up and running. Its reported uptime shows a restart about 18 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
What location is [US] Facepunch Staging based in?
No region tag is published by [US] Facepunch Staging, but the name suggests North America. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 148.113.198.13:28015.
What version of Rust is running on [US] Facepunch Staging?
Rust network protocol 2635 and build 169289 on Windows is what [US] Facepunch Staging runs. The protocol must match for you to join, and Steam keeps it updated.
Server tags
What do [US] Facepunch Staging's tags tell you?
For the game's server browser, [US] Facepunch Staging publishes these tags: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival as standard Rust plays; mp250 (Max players): Capacity: 250; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs169289 (Build): Build 169289 is installed here; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^m (Monthly): Wipes follow Facepunch's monthly force wipe; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry [US] Facepunch Staging?
These Rust Wipe Stats lists include [US] Facepunch Staging: Official Rust servers, US Rust servers and Vanilla Rust servers. Find it on the server list under Region: North America; Type: Vanilla and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Settings and rules
What map is [US] Facepunch Staging on?
A procedural map of size 4,300 with seed 280505286, generated by the game, runs on [US] Facepunch Staging. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does [US] Facepunch Staging use, and what rules does it enforce?
The name of [US] Facepunch Staging says nothing about gather rate. The default of 8 players is the group limit here. survival is the game mode, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. You will find it in Rust's Official tab in game. Its own description reads vanilla: facepunch's game as shipped: rates, kits and rules are unchanged. Valve anti-cheat (VAC) runs on this server.
Wipe schedule
Which days and times does [US] Facepunch Staging schedule its wipes for?
The only wipe [US] Facepunch Staging takes is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. The world it is running now dates from 33 days 18 hours. A monthly wipe schedule is set out in its tags.
What should you expect from wipe day on [US] Facepunch Staging?
At their busiest, its recent wipes averaged 27 players. Peak numbers on the latest wipe arrived 35 hours after the reset. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The fall below half came by day 11 when the crowd did not hold.
Population
What sort of population does [US] Facepunch Staging carry?
The live count for [US] Facepunch Staging: 3 players, with 250 slots in total. The seven-day average is 5 players, with a peak of 15. At 03:00 UTC it was busiest over the past 48 hours, averaging 9 players.
Where does [US] Facepunch Staging sit in the rankings?
Ranked #1,391 on seven-day player hours, [US] Facepunch Staging is in the top 6% of all ranked servers.
Getting in
What steps let you join [US] Facepunch Staging?
Enter client.connect 148.113.198.13:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.
