Local forecast
A Shockbyte Rust Server
Online 15.204.152.32:28810 checked 14m ago
Current conditions
observed 14m agoplayers now
0% full
- 7-day average
- 0
- peak 4
- Rank
- #6,020
- top 27%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 24 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 23:51 UKFri 23 Oct, 22:51 UTC · 5d ago | 4 | – | running | 0 |
| Sat 17 Oct, 23:56 UKSat 17 Oct, 22:56 UTC · 11d ago | 5 | halved by day 1 | 6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Does A Shockbyte Rust Server hold a steady performance?
Its average over the last 48 hours was 234 server fps, and it never dropped below 128. At its peak the world had 16,539 entities, counting buildings, deployables and the rest. Memory use reached 2,676 MB at its peak. Players feel lag when fps drops and the entity count climbs.
How reliable is A Shockbyte Rust Server, and is it online now?
As of now, A Shockbyte Rust Server is online. The uptime it reports puts the last restart about 30 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. On 17 October 2026 it was first recorded by Rust Wipe Stats.
What location is A Shockbyte Rust Server based in?
No region is published by A Shockbyte Rust Server. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 15.204.152.32:28810 is its address.
What Rust version is A Shockbyte Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server runs. The protocol must match for you to join, and Steam keeps it updated.
Lists and tags
How should you read the tags on A Shockbyte Rust Server?
These are the tags A Shockbyte Rust Server publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp15 (Max players): Capacity: 15; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry A Shockbyte Rust Server?
A Shockbyte Rust Server appears in the following Rust Wipe Stats lists: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Map and rules
Which map is in use on A Shockbyte Rust Server?
A procedural map of size 2,000 with seed 111, generated by the game, runs on A Shockbyte Rust Server. The same map comes from the same size and seed, and RustMaps shows it from this page. The map goes by Custom Map.
What settings does A Shockbyte Rust Server use, and what rules does it enforce?
Gather rate is not given in the name for A Shockbyte Rust Server. No group setting is published, so the game default of 8 players applies. survival is the game mode, gather, build, raid: the standard game. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Oxide. This server has VAC switched on.
Wipe days
On what schedule does A Shockbyte Rust Server wipe?
Its rhythm cannot be read yet, as too few of A Shockbyte Rust Server's wipes are on record. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 5 days 15 hours is how long the current world has been running.
What should you expect from wipe day on A Shockbyte Rust Server?
The average peak across its recent wipes was 4 players. 24 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that lost it, numbers fell under half by day 1.
Player counts
How many players does A Shockbyte Rust Server hold?
The live count for A Shockbyte Rust Server: 0 players, with 15 slots in total. Across the past week it peaked at 4 and averaged 0 players.
How does A Shockbyte Rust Server compare with other Rust servers in the rankings?
Ranked #6,020 on seven-day player hours, A Shockbyte Rust Server is in the top 27% of all ranked servers.
Getting in
What do you do to join A Shockbyte Rust Server?
Open the console in Rust with F1, then type client.connect 15.204.152.32:28810 to join. On this page, Launch Rust does the same through Steam.