Local forecast
OEmt.club
Online 15.204.152.38:22533 checked 12m ago
Current conditions
observed 12m agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #5,727
- top 26%
- Last wipe
- 28d ago
- no schedule published
- Next wipe
- 6d 19h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
force wipes onlyThursday 5 November, 19:00 UK · 19:00 UTC
in 6d 19h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 6d 19h FW
- Thu 3 Dec 19:00 UK · 19:00 UTC 34d 19h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 6d 19h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:04 UK FWThu 1 Oct, 20:04 UTC · 28d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How smoothly does OEmt.club run?
Across the last 48 hours the average was 82 server fps, with a floor of 56. At its peak the world had 90,978 entities, counting buildings, deployables and the rest. The peak memory draw was 5,042 MB. A falling fps and a rising entity count show up to players as lag.
Is OEmt.club online at the moment, and how consistent is its uptime?
You will find OEmt.club online at the moment. The uptime it reports puts the last restart about 3 days 11 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
Where does OEmt.club run from?
There is no published region for OEmt.club. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 15.204.152.38:22533.
What version of Rust is running on OEmt.club?
Rust network protocol 2635 and build 168909 on Linux is what OEmt.club runs. Steam updates your game for you; the protocol must match to join.
Lists and tags
How should you read the tags on OEmt.club?
For the game's server browser, OEmt.club publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): It holds 40 players; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry OEmt.club?
OEmt.club appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which map is in use on OEmt.club?
The game generates the map on OEmt.club, procedural, size 4,000, seed 1906185140. From this page RustMaps opens it, since equal size and seed give an equal map.
What settings does OEmt.club use, and what rules does it enforce?
No gather rate appears in the name OEmt.club. Groups fall back to the game's default of 8 players. It plays as survival, the usual game of gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Oxide. VAC, Valve's anti-cheat, is disabled.
Wipe schedule
On what schedule does OEmt.club wipe?
Once a month is all OEmt.club wipes, at the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. The current map and world began 28 days 3 hours.
What happens on OEmt.club when wipe day arrives?
The average peak across its recent wipes was 2 players. 2 hours after the latest wipe, the crowd hit its peak.
Population history
How many players does OEmt.club hold?
Out of 40 slots, OEmt.club has 0 filled right now. Across the past week it peaked at 2 and averaged 0 players. The last 48 hours peak at 09:00 UTC, when the average was 1 players.
How does OEmt.club compare with other Rust servers in the rankings?
Player hours over the past week put OEmt.club at #5,727, inside the top 26% of all ranked servers.
How to join
What steps let you join OEmt.club?
Enter client.connect 15.204.152.38:22533 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. https://oemt.club is its website.