Local forecast
Rust4Fun
Online 15.204.152.49:27331 checked 8m ago
Current conditions
observed 8m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #11,247
- top 51%
- Last wipe
- 3d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 15:08 UKMon 26 Oct, 15:08 UTC · 2d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How smoothly does Rust4Fun run?
Its average over the last 48 hours was 237 server fps, and it never dropped below 209. The world held as many as 8,282 entities, buildings and deployables included. Memory use reached 2,401 MB at its peak. A falling fps and a rising entity count show up to players as lag.
Is Rust4Fun online at the moment, and how consistent is its uptime?
Right now Rust4Fun is up and running. Its reported uptime shows a restart about 2 days 9 hours ago. It was up for 71 of 72 hours across the last 3 full days, 99% of the time. It came to Rust Wipe Stats's notice first on 25 October 2026.
In which location does Rust4Fun sit?
No region is published by Rust4Fun. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 15.204.152.49:27331 is its address.
What Rust version is Rust4Fun on?
Rust network protocol 2635 and build 168909 on Linux is what Rust4Fun runs. Steam updates your game for you; the protocol must match to join.
Server tags
How should you read the tags on Rust4Fun?
For the game's server browser, Rust4Fun publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): Capacity: 40; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry Rust4Fun?
The Rust Wipe Stats lists that include Rust4Fun are: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Map and rules
Which map is in use on Rust4Fun?
The game generates the map on Rust4Fun, procedural, size 1,500, seed 50000. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does Rust4Fun use, and what rules does it enforce?
The name of Rust4Fun says nothing about gather rate. The default of 8 players is the group limit here. This server runs survival, gather, build, raid: the standard game. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. Oxide are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
When does Rust4Fun wipe?
Its rhythm cannot be read yet, as too few of Rust4Fun's wipes are on record. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 3 days 6 hours.
What should you expect from wipe day on Rust4Fun?
Its recent wipes drew an average peak of 1 players. Peak numbers on the latest wipe arrived 0 hours after the reset.
Player counts
What sort of population does Rust4Fun carry?
Rust4Fun is carrying 0 players at the moment, out of 40 slots. Averaged over seven days: 0 players, peaking at 1.
How does Rust4Fun compare with other Rust servers in the rankings?
The last seven days of player hours rank Rust4Fun at #11,247, in the top 51% of ranked servers.
Getting in
What steps let you join Rust4Fun?
Two ways in: press F1 and enter client.connect 15.204.152.49:27331, or join from this page with Launch Rust, which opens Steam and connects you.