Local forecast
OHHO Server Test ~Kong: Skull Island 1.28~
Online 15.235.181.221:28019 checked 9m ago
Current conditions
observed 9m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #8,618
- top 39%
- Last wipe
- 6d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How smoothly does OHHO Server Test ~Kong: Skull Island 1.28~ run?
Across the last 48 hours the average was 127 server fps, with a floor of 100. The world held as many as 68,600 entities, buildings and deployables included. Memory use reached 3,615 MB at its peak. A falling fps and a rising entity count show up to players as lag.
Is OHHO Server Test ~Kong: Skull Island 1.28~ online at the moment, and how consistent is its uptime?
You will find OHHO Server Test ~Kong: Skull Island 1.28~ online at the moment. Going by its reported uptime, the last restart was about 2 days 4 hours ago. It was up for 134 of 168 hours across the last 7 full days, 80% of the time. It came to Rust Wipe Stats's notice first on 23 September 2026.
Where does OHHO Server Test ~Kong: Skull Island 1.28~ run from?
No region is published by OHHO Server Test ~Kong: Skull Island 1.28~. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 15.235.181.221:28019.
What Rust version is OHHO Server Test ~Kong: Skull Island 1.28~ on?
Rust network protocol 2635 and build 168909 on Linux is what OHHO Server Test ~Kong: Skull Island 1.28~ runs. Steam updates your game for you; the protocol must match to join.
Lists and tags
What do OHHO Server Test ~Kong: Skull Island 1.28~'s tags tell you?
The server browser reads these tags from OHHO Server Test ~Kong: Skull Island 1.28~: gmrust (Game mode): Standard survival, the Rust way; mp40 (Max players): 40 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry OHHO Server Test ~Kong: Skull Island 1.28~?
These Rust Wipe Stats lists include OHHO Server Test ~Kong: Skull Island 1.28~: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Rules and settings
Which map is in use on OHHO Server Test ~Kong: Skull Island 1.28~?
A procedural map of size 3,500 with seed 1337, generated by the game, runs on OHHO Server Test ~Kong: Skull Island 1.28~. From this page RustMaps opens it, since equal size and seed give an equal map. The map goes by Custom Map.
What settings does OHHO Server Test ~Kong: Skull Island 1.28~ use, and what rules does it enforce?
No gather rate appears in the name OHHO Server Test ~Kong: Skull Island 1.28~. No group setting is published, so the game default of 8 players applies. It plays as survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. Plugins or settings change the game here, and the browser files it under Modded. Oxide are the plugin frameworks it runs. This server has VAC switched on.
Wipe times
On what schedule does OHHO Server Test ~Kong: Skull Island 1.28~ wipe?
The record of OHHO Server Test ~Kong: Skull Island 1.28~'s wipes is too thin yet to show its rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 6 days 11 hours.
Player counts
How many players does OHHO Server Test ~Kong: Skull Island 1.28~ hold?
Out of 40 slots, OHHO Server Test ~Kong: Skull Island 1.28~ has 0 filled right now. Averaged over seven days: 0 players, peaking at 1. At 07:00 UTC it was busiest over the past 48 hours, averaging 1 players.
How does OHHO Server Test ~Kong: Skull Island 1.28~ compare with other Rust servers in the rankings?
The last seven days of player hours rank OHHO Server Test ~Kong: Skull Island 1.28~ at #8,618, in the top 39% of ranked servers.
Getting in
What steps let you join OHHO Server Test ~Kong: Skull Island 1.28~?
Enter client.connect 15.235.181.221:28019 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.