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Now 67,584 players 11,791 servers 129 fresh wipes in 3 h

Local forecast

OHHO Server Test ~Kong: Skull Island 1.28~

Online 15.235.181.221:28019 checked 9m ago

moddedoxide

Current conditions

observed 9m ago
0 / 40
players now
Empty H 1 · avg 0 7-day high and average

0% full

7-day average
0
peak 1
Rank
#8,618
top 39%
Last wipe
6d ago
no schedule published
Next wipe
–
no wipe seen yet

Next wipe

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

AveragePeak
00.250.50.75122:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Server performance

05010015020022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep29 Sep6 Oct12 Oct22 Oct28 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
98/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
123/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average
101/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 91 on average
87/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
29/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
21/ 1000

Quick answers

from the figures on this page

About the server

How smoothly does OHHO Server Test ~Kong: Skull Island 1.28~ run?

Across the last 48 hours the average was 127 server fps, with a floor of 100. The world held as many as 68,600 entities, buildings and deployables included. Memory use reached 3,615 MB at its peak. A falling fps and a rising entity count show up to players as lag.

Is OHHO Server Test ~Kong: Skull Island 1.28~ online at the moment, and how consistent is its uptime?

You will find OHHO Server Test ~Kong: Skull Island 1.28~ online at the moment. Going by its reported uptime, the last restart was about 2 days 4 hours ago. It was up for 134 of 168 hours across the last 7 full days, 80% of the time. It came to Rust Wipe Stats's notice first on 23 September 2026.

Where does OHHO Server Test ~Kong: Skull Island 1.28~ run from?

No region is published by OHHO Server Test ~Kong: Skull Island 1.28~. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 15.235.181.221:28019.

What Rust version is OHHO Server Test ~Kong: Skull Island 1.28~ on?

Rust network protocol 2635 and build 168909 on Linux is what OHHO Server Test ~Kong: Skull Island 1.28~ runs. Steam updates your game for you; the protocol must match to join.

Lists and tags

What do OHHO Server Test ~Kong: Skull Island 1.28~'s tags tell you?

The server browser reads these tags from OHHO Server Test ~Kong: Skull Island 1.28~: gmrust (Game mode): Standard survival, the Rust way; mp40 (Max players): 40 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.

Which Rust Wipe Stats filters and lists carry OHHO Server Test ~Kong: Skull Island 1.28~?

These Rust Wipe Stats lists include OHHO Server Test ~Kong: Skull Island 1.28~: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Rules and settings

Which map is in use on OHHO Server Test ~Kong: Skull Island 1.28~?

A procedural map of size 3,500 with seed 1337, generated by the game, runs on OHHO Server Test ~Kong: Skull Island 1.28~. From this page RustMaps opens it, since equal size and seed give an equal map. The map goes by Custom Map.

What settings does OHHO Server Test ~Kong: Skull Island 1.28~ use, and what rules does it enforce?

No gather rate appears in the name OHHO Server Test ~Kong: Skull Island 1.28~. No group setting is published, so the game default of 8 players applies. It plays as survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. Plugins or settings change the game here, and the browser files it under Modded. Oxide are the plugin frameworks it runs. This server has VAC switched on.

Wipe times

On what schedule does OHHO Server Test ~Kong: Skull Island 1.28~ wipe?

The record of OHHO Server Test ~Kong: Skull Island 1.28~'s wipes is too thin yet to show its rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 6 days 11 hours.

Player counts

How many players does OHHO Server Test ~Kong: Skull Island 1.28~ hold?

Out of 40 slots, OHHO Server Test ~Kong: Skull Island 1.28~ has 0 filled right now. Averaged over seven days: 0 players, peaking at 1. At 07:00 UTC it was busiest over the past 48 hours, averaging 1 players.

How does OHHO Server Test ~Kong: Skull Island 1.28~ compare with other Rust servers in the rankings?

The last seven days of player hours rank OHHO Server Test ~Kong: Skull Island 1.28~ at #8,618, in the top 39% of ranked servers.

Getting in

What steps let you join OHHO Server Test ~Kong: Skull Island 1.28~?

Enter client.connect 15.235.181.221:28019 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, the Rust way.
mp40
Max players 40 player slots are available.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Joining needs game protocol 2635 on your copy of the game.
cs168909
Build Build 168909 is installed here.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game here, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.