Local forecast
Calvins Dev Server
Online 151.243.93.248:20000 checked 12m ago
Current conditions
observed 12m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #8,784
- top 40%
- Last wipe
- 10d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 21:53 UKSat 17 Oct, 20:53 UTC · 10d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How smoothly does Calvins Dev Server run?
Its average over the last 48 hours was 30 server fps, and it never dropped below 27. The world held as many as 29,704 entities, buildings and deployables included. At most it drew 2,127 MB of memory. A falling fps and a rising entity count show up to players as lag.
Is Calvins Dev Server online at the moment, and how consistent is its uptime?
You will find Calvins Dev Server online at the moment. The uptime it reports puts the last restart about 4 days 2 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. On 26 September 2026 it was first recorded by Rust Wipe Stats.
In which location does Calvins Dev Server sit?
There is no published region for Calvins Dev Server. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 151.243.93.248:20000 is its address.
What Rust version is Calvins Dev Server on?
Rust network protocol 2635 and build 167781 on Linux is what Calvins Dev Server runs. To join you need the same protocol, and Steam handles the update.
Lists and tags
How should you read the tags on Calvins Dev Server?
For the game's server browser, Calvins Dev Server publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): It holds 40 players; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does Calvins Dev Server appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include Calvins Dev Server are: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
Which map is in use on Calvins Dev Server?
The game generates the map on Calvins Dev Server, procedural, size 2,500, seed 2147483647. From this page RustMaps opens it, since equal size and seed give an equal map.
Which settings and rules are in force on Calvins Dev Server?
Gather rate is not given in the name for Calvins Dev Server. Groups fall back to the game's default of 8 players. It plays as survival, gather, build, raid: the standard game. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. Oxide are the plugin frameworks it runs. Valve anti-cheat (VAC) runs on this server.
Wipe times
Which days and times does Calvins Dev Server schedule its wipes for?
Too few wipes on Calvins Dev Server are logged to establish a rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current map and world began 10 days 1 hours.
What happens on Calvins Dev Server when wipe day arrives?
The average peak across its recent wipes was 1 players. Peak numbers on the latest wipe arrived 1 hours after the reset.
Player counts
Is Calvins Dev Server busy or quiet?
Out of 40 slots, Calvins Dev Server has 0 filled right now. Across the past week it peaked at 1 and averaged 0 players.
How does Calvins Dev Server compare with other Rust servers in the rankings?
Ranked #8,784 on seven-day player hours, Calvins Dev Server is in the top 40% of all ranked servers.
Getting in
What steps let you join Calvins Dev Server?
Open the console in Rust with F1, then type client.connect 151.243.93.248:20000 to join. On this page, Launch Rust does the same through Steam.