Rust Wipe StatsWipe forecast
Now 63,128 players 11,755 servers 133 fresh wipes in 3 h

Local forecast

Calvins Dev Server

Online 151.243.93.248:20000 checked 12m ago

moddedoxide

Current conditions

observed 12m ago
0 / 40
players now
Empty H 1 · avg 0 7-day high and average

0% full

7-day average
0
peak 1
Rank
#8,784
top 40%
Last wipe
10d ago
no schedule published
Next wipe
–
too few wipes seen yet

Next wipe

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

01020304023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep2 Oct8 Oct15 Oct21 Oct27 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 21:53 UKSat 17 Oct, 20:53 UTC · 10d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 163 on average
79/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
128/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 113 on average
90/ 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
33/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 87 on average
88/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
23/ 1000

Quick answers

from the figures on this page

Server details

How smoothly does Calvins Dev Server run?

Its average over the last 48 hours was 30 server fps, and it never dropped below 27. The world held as many as 29,704 entities, buildings and deployables included. At most it drew 2,127 MB of memory. A falling fps and a rising entity count show up to players as lag.

Is Calvins Dev Server online at the moment, and how consistent is its uptime?

You will find Calvins Dev Server online at the moment. The uptime it reports puts the last restart about 4 days 2 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. On 26 September 2026 it was first recorded by Rust Wipe Stats.

In which location does Calvins Dev Server sit?

There is no published region for Calvins Dev Server. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 151.243.93.248:20000 is its address.

What Rust version is Calvins Dev Server on?

Rust network protocol 2635 and build 167781 on Linux is what Calvins Dev Server runs. To join you need the same protocol, and Steam handles the update.

Lists and tags

How should you read the tags on Calvins Dev Server?

For the game's server browser, Calvins Dev Server publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): It holds 40 players; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.

Where does Calvins Dev Server appear among the Rust Wipe Stats lists and filters?

The Rust Wipe Stats lists that include Calvins Dev Server are: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Map and rules

Which map is in use on Calvins Dev Server?

The game generates the map on Calvins Dev Server, procedural, size 2,500, seed 2147483647. From this page RustMaps opens it, since equal size and seed give an equal map.

Which settings and rules are in force on Calvins Dev Server?

Gather rate is not given in the name for Calvins Dev Server. Groups fall back to the game's default of 8 players. It plays as survival, gather, build, raid: the standard game. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. Oxide are the plugin frameworks it runs. Valve anti-cheat (VAC) runs on this server.

Wipe times

Which days and times does Calvins Dev Server schedule its wipes for?

Too few wipes on Calvins Dev Server are logged to establish a rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current map and world began 10 days 1 hours.

What happens on Calvins Dev Server when wipe day arrives?

The average peak across its recent wipes was 1 players. Peak numbers on the latest wipe arrived 1 hours after the reset.

Player counts

Is Calvins Dev Server busy or quiet?

Out of 40 slots, Calvins Dev Server has 0 filled right now. Across the past week it peaked at 1 and averaged 0 players.

How does Calvins Dev Server compare with other Rust servers in the rankings?

Ranked #8,784 on seven-day player hours, Calvins Dev Server is in the top 40% of all ranked servers.

Getting in

What steps let you join Calvins Dev Server?

Open the console in Rust with F1, then type client.connect 151.243.93.248:20000 to join. On this page, Launch Rust does the same through Steam.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp40
Max players It holds 40 players.
ts8
Group limit This is the standard limit: 8 to a team.
v2635
Protocol Game protocol 2635 applies; match it to join.
cs167781
Build It runs game build 167781.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code This server carries no region code.

Mods and access

^o
Oxide Oxide, known too as uMod, provides the plugin framework.
^z
Modded Plugins or settings alter the game here, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.