Local forecast · EA
[JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe
Online EA 153.197.161.35:28017 checked 8m ago
Current conditions
observed 8m agoplayers now
1% full
- 7-day average
- 1
- peak 7
- Rank
- #3,286
- top 15% · #294 in EA
- Last wipe
- 13d ago
- biweekly schedule
- Next wipe
- 22h
- Fri 30 Oct, 04:32 UK · 04:32 UTC
Next wipe
from its schedule tagFriday 30 October, 04:32 UK · 04:32 UTC
in 22h
Its biweekly schedule tag · low confidence
Coming wipes
- Fri 30 Oct 04:32 UK · 04:32 UTC 22h
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 12h FW
- Fri 13 Nov 04:32 UK · 04:32 UTC 14d 22h
- Fri 27 Nov 04:32 UK · 04:32 UTC 28d 22h
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 12h FW
- Fri 11 Dec 04:32 UK · 04:32 UTC 42d 22h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers, top 52% in EA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 04:32 UK · 04:32 UTC, in 22h. Its biweekly schedule tag · low confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 28 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 05:32 UKFri 16 Oct, 04:32 UTC · 13d ago | 5 | – | running | 0 |
| Thu 1 Oct, 20:05 UK FWThu 1 Oct, 19:05 UTC · 27d ago | 4 | halved by day 9 | 14.4 days | 0 |
| Thu 17 Sep, 20:00 UKThu 17 Sep, 19:00 UTC · 41d ago | 7 | halved by day 6 | 14 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How smoothly does [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe run?
Its average over the last 48 hours was 98 server fps, and it never dropped below 81. Buildings, deployables and all else in the world took the entity count to a peak of 122,965. The peak memory draw was 4,550 MB. Lag is what players call it when fps is low and entities are piling up.
Is [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe online at the moment, and how consistent is its uptime?
You will find [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe online at the moment. Its reported uptime shows a restart about 7 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
In which location does [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe sit?
With its EA tag, [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe lists itself in Asia. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 153.197.161.35:28017 is its address.
What version of Rust is running on [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe?
On [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe you will find Rust network protocol 2635 and build 168909, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Lists and tags
Who operates [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe?
A crypto-cheer.jp hostname is published by [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe and by 2 other servers we track, which points to the same operator running them.
Which meaning sits behind each tag on [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe?
These are the tags [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp150 (Max players): 150 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^b (Biweekly): The cycle is two weeks between wipes; ^v (Vanilla): No changed rates, kits or rules: this is the stock Facepunch game; ^y (Carbon): Plugins run through Carbon here; ^q (Premium): Joining requires premium status in Rust; EA (East Asia): The server browser puts it under East Asia. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe appear among the Rust Wipe Stats lists and filters?
[JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe appears in the following Rust Wipe Stats lists: Community Rust servers and Vanilla Rust servers. These filters bring it up on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Map and rules
Which map is in use on [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe?
[JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe runs a procedural map of size 4,500, seed 930824030, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe use, and what rules does it enforce?
Gather rate is not given in the name for [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe. No group setting is published, so the game default of 8 players applies. It plays as survival, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. Community is its listing in the server browser. It runs these plugin frameworks: Carbon. It describes itself as vanilla, meaning no changed rates, kits or rules: this is the stock Facepunch game. Joining requires premium status in Rust. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
Which days and times does [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe schedule its wipes for?
Its tag sets the prediction, because the record of [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe's wipes is too thin to confirm the schedule. Expect the next wipe on Friday 30 October at 04:32 UTC. 13 days 1 hours is how long the current world has been running. The tags say it wipes every two weeks.
What should you expect from wipe day on [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe?
Its recent wipes drew an average peak of 5 players. Peak numbers on the latest wipe arrived 28 hours after the reset. 0% of recent wipes kept more than half the peak until the next wipe. When it did not hold, the crowd dropped under half by day 7.5.
Player counts
Is [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe busy or quiet?
The live count for [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe: 2 players, with 150 slots in total. Across the past week it peaked at 7 and averaged 1 players. Its busiest point in the last 48 hours was 10:00 UTC, averaging 5 players.
Where does [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe sit in the rankings?
Seven-day player hours place [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe at #3,286, inside the top 15% of ranked servers and at #294 in Asia.
Getting in
What do you do to join [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe?
Two ways in: press F1 and enter client.connect 153.197.161.35:28017, or join from this page with Launch Rust, which opens Steam and connects you. Joining requires premium status in Rust.