Local forecast
Zombie Homeland
Online 154.16.169.250:28080 checked 10m ago
Current conditions
observed 10m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,353
- top 69%
- Last wipe
- 93d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is performance good on Zombie Homeland?
Across the last 48 hours the average was 171 server fps, with a floor of 124. At its peak the world had 131,874 entities, counting buildings, deployables and the rest. Memory use reached 10,066 MB at its peak. Lag is what players call it when fps is low and entities are piling up.
How reliable is Zombie Homeland, and is it online now?
As of now, Zombie Homeland is online. Its reported uptime shows a restart about 37 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
What location is Zombie Homeland based in?
No region is published by Zombie Homeland. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 154.16.169.250:28080 is its address.
What version of Rust is running on Zombie Homeland?
Rust network protocol 2631 and build 158240 on Windows is what Zombie Homeland runs. The protocol must match for you to join, and Steam keeps it updated.
Server tags
Which meaning sits behind each tag on Zombie Homeland?
These are the tags Zombie Homeland publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp50 (Max players): It holds 50 players; ts8 (Group limit): The default cap of 8 per team applies here; v2631 (Protocol): Your game must run protocol 2631 to get in; cs158240 (Build): Game build: 158240; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does Zombie Homeland appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include Zombie Homeland: Modded Rust servers and Rust servers with zombies. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
What map is Zombie Homeland on?
The game generates the map on Zombie Homeland, procedural, size 4,500, seed 481970. You can look at it on RustMaps from this page: same size and seed, same map.
Which settings and rules are in force on Zombie Homeland?
The name of Zombie Homeland says nothing about gather rate. The default of 8 players is the group limit here. This server runs survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. The server browser lists it as Modded, where plugins or settings alter the game. Oxide are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
Which days and times does Zombie Homeland schedule its wipes for?
Too few wipes on Zombie Homeland are logged to establish a rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 93 days 1 hours is how long the current world has been running.
Population history
How many players does Zombie Homeland hold?
The live count for Zombie Homeland: 0 players, with 50 slots in total. The seven-day average stands at 0 players.
How does Zombie Homeland compare with other Rust servers in the rankings?
Player hours over the past week put Zombie Homeland at #15,353, inside the top 69% of all ranked servers.
Getting in
What do you do to join Zombie Homeland?
Two ways in: press F1 and enter client.connect 154.16.169.250:28080, or join from this page with Launch Rust, which opens Steam and connects you.