Local forecast
test
Online 154.47.158.219:28014 checked 14m ago
Current conditions
observed 14m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,432
- top 69%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 08:13 UKFri 2 Oct, 07:13 UTC · 26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is performance good on test?
Its average over the last 48 hours was 81 server fps, and it never dropped below 27. At its peak the world had 208,252 entities, counting buildings, deployables and the rest. The peak memory draw was 4,861 MB. A falling fps and a rising entity count show up to players as lag.
How reliable is test, and is it online now?
As of now, test is online. The uptime it reports puts the last restart about 4 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
In which location does test sit?
No region is published by test. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 154.47.158.219:28014 is its address.
What Rust version is test on?
Rust network protocol 2635 and build 168909 on Linux is what test runs. To join you need the same protocol, and Steam handles the update.
Server tags
What do test's tags tell you?
The server browser reads these tags from test: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry test?
The Rust Wipe Stats lists that include test are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and rules
Which map is in use on test?
test runs a procedural map of size 6,000, seed 428963375, made by the game. You can look at it on RustMaps from this page: same size and seed, same map.
Which settings and rules are in force on test?
No gather rate appears in the name test. The default of 8 players is the group limit here. It plays as survival, the usual game of gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe days
When does test wipe?
Too few wipes on test are logged to establish a rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 26 days 5 hours.
What should you expect from wipe day on test?
Its recent wipes drew an average peak of 0 players. The crowd on the latest wipe reached its high 0 hours in.
Player counts
How many players does test hold?
The live count for test: 0 players, with 10 slots in total. The seven-day average stands at 0 players.
How does test compare with other Rust servers in the rankings?
Ranked #15,432 on seven-day player hours, test is in the top 69% of all ranked servers.
How to join
What steps let you join test?
Two ways in: press F1 and enter client.connect 154.47.158.219:28014, or join from this page with Launch Rust, which opens Steam and connects you.