Local forecast
Ryan's Test Grounds
Online 155.103.109.2:29015 checked 8m ago
Current conditions
observed 8m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,349
- top 69%
- Last wipe
- 12d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 21:13 UKFri 16 Oct, 20:13 UTC · 12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is performance good on Ryan's Test Grounds?
Server fps averaged 60 in the last 48 hours; the lowest was 60. The world held as many as 4,805 entities, buildings and deployables included. The peak memory draw was 1,276 MB. Lag is what players call it when fps is low and entities are piling up.
How reliable is Ryan's Test Grounds, and is it online now?
You will find Ryan's Test Grounds online at the moment. Going by its reported uptime, the last restart was about 12 days 2 hours ago. In the last 7 full days it stayed up 144 of 168 hours, 86% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
Where does Ryan's Test Grounds run from?
For Ryan's Test Grounds, no region is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 155.103.109.2:29015 is its address.
What version of Rust is running on Ryan's Test Grounds?
On Ryan's Test Grounds you will find Rust network protocol 2634 and build 167781, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
Which meaning sits behind each tag on Ryan's Test Grounds?
These are the tags Ryan's Test Grounds publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781 is installed here; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does Ryan's Test Grounds appear among the Rust Wipe Stats lists and filters?
Ryan's Test Grounds appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Settings and rules
Which map is in use on Ryan's Test Grounds?
Ryan's Test Grounds runs a procedural map of size 1,000, seed 7123003, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does Ryan's Test Grounds use, and what rules does it enforce?
Gather rate is not given in the name for Ryan's Test Grounds. Groups fall back to the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Oxide. Valve anti-cheat (VAC) runs on this server.
Wipe schedule
When does Ryan's Test Grounds wipe?
Its rhythm cannot be read yet, as too few of Ryan's Test Grounds's wipes are on record. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 12 days 4 hours.
What should you expect from wipe day on Ryan's Test Grounds?
At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe reached its high 0 hours in.
Player counts
Is Ryan's Test Grounds busy or quiet?
Ryan's Test Grounds is carrying 0 players at the moment, out of 10 slots. Over seven days to now, 0 players on average.
How does Ryan's Test Grounds compare with other Rust servers in the rankings?
The last seven days of player hours rank Ryan's Test Grounds at #15,349, in the top 69% of ranked servers.
How to join
How do you get into Ryan's Test Grounds?
Two ways in: press F1 and enter client.connect 155.103.109.2:29015, or join from this page with Launch Rust, which opens Steam and connects you. You can find its website at https://ryann.gg.