Local forecast
ODYSSEY PVE DEV
Offline 157.250.193.154:28045 checked 9h ago
Current conditions
observed 9h agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #12,711
- top 57%
- Last wipe
- 1d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 21:31 UKTue 27 Oct, 21:31 UTC · 1d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How smoothly does ODYSSEY PVE DEV run?
Its average over the last 48 hours was 196 server fps, and it never dropped below 22. At its peak the world had 57,224 entities, counting buildings, deployables and the rest. At most it drew 2,469 MB of memory. Lag is what players call it when fps is low and entities are piling up.
How reliable is ODYSSEY PVE DEV, and is it online now?
Last seen 9 hours ago, ODYSSEY PVE DEV is offline now. Its reported uptime shows a restart about 1 hours ago. It was up for 21 of 168 hours across the last 7 full days, 12% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
In which location does ODYSSEY PVE DEV sit?
No region is published by ODYSSEY PVE DEV. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 157.250.193.154:28045.
What version of Rust is running on ODYSSEY PVE DEV?
On ODYSSEY PVE DEV you will find Rust network protocol 2635 and build 168909, hosted on Windows. To join you need the same protocol, and Steam handles the update.
Lists and tags
Which meaning sits behind each tag on ODYSSEY PVE DEV?
The server browser reads these tags from ODYSSEY PVE DEV: gmrust (Game mode): Standard survival, the Rust way; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does ODYSSEY PVE DEV appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include ODYSSEY PVE DEV: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Map and rules
What map is ODYSSEY PVE DEV on?
ODYSSEY PVE DEV runs a procedural map of size 3,200, seed 1234, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page.
Which settings and rules are in force on ODYSSEY PVE DEV?
No gather rate appears in the name ODYSSEY PVE DEV. Groups fall back to the game's default of 8 players. It plays as survival, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Carbon. This server has VAC switched on.
Wipe days
Which days and times does ODYSSEY PVE DEV schedule its wipes for?
Its rhythm cannot be read yet, as too few of ODYSSEY PVE DEV's wipes are on record. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The current map and world began 29 hours.
Population history
How many players does ODYSSEY PVE DEV hold?
At this moment ODYSSEY PVE DEV is down, having last been seen 9 hours ago. Averaged over seven days: 0 players, peaking at 1. At 22:00 UTC it was busiest over the past 48 hours, averaging 1 players.
Where does ODYSSEY PVE DEV sit in the rankings?
The last seven days of player hours rank ODYSSEY PVE DEV at #12,711, in the top 57% of ranked servers.
How to join
How do you get into ODYSSEY PVE DEV?
Enter client.connect 157.250.193.154:28045 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.