Local forecast
Rust for down syndromes
Online 157.85.85.105:24659 checked 8m ago
Current conditions
observed 8m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,344
- top 69%
- Last wipe
- 19d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 12:24 UKSat 10 Oct, 11:24 UTC · 19d ago | 3 | – | running | 0 |
| Sun 4 Oct, 15:46 UKSun 4 Oct, 14:46 UTC · 25d ago | 4 | halved by day 1 | 5.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Does Rust for down syndromes hold a steady performance?
Its average over the last 48 hours was 235 server fps, and it never dropped below 218. At its peak the world had 15,093 entities, counting buildings, deployables and the rest. The peak memory draw was 2,972 MB. Players feel lag when fps drops and the entity count climbs.
How reliable is Rust for down syndromes, and is it online now?
As of now, Rust for down syndromes is online. Its reported uptime shows a restart about 31 minutes ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. It came to Rust Wipe Stats's notice first on 3 October 2026.
In which location does Rust for down syndromes sit?
No region is published by Rust for down syndromes. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 157.85.85.105:24659 is its address.
What version of Rust is running on Rust for down syndromes?
Rust network protocol 2635 and build 168909 on Linux is what Rust for down syndromes runs. Steam updates your game for you; the protocol must match to join.
Lists and tags
Which meaning sits behind each tag on Rust for down syndromes?
The server browser reads these tags from Rust for down syndromes: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): 40 player slots are available; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry Rust for down syndromes?
These Rust Wipe Stats lists include Rust for down syndromes: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and rules
Which map is in use on Rust for down syndromes?
The game generates the map on Rust for down syndromes, procedural, size 2,000, seed 6738. You can look at it on RustMaps from this page: same size and seed, same map.
Which settings and rules are in force on Rust for down syndromes?
Gather rate is not given in the name for Rust for down syndromes. Groups fall back to the game's default of 8 players. It plays as survival, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. You will find it under Modded, with plugins or settings changing the game. Oxide are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
Which days and times does Rust for down syndromes schedule its wipes for?
Its rhythm cannot be read yet, as too few of Rust for down syndromes's wipes are on record. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 19 days 3 hours is how long the current world has been running.
What should you expect from wipe day on Rust for down syndromes?
At their busiest, its recent wipes averaged 4 players. 0 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it did not hold, the crowd dropped under half by day 1.
Player counts
Is Rust for down syndromes busy or quiet?
Rust for down syndromes is carrying 0 players at the moment, out of 40 slots. The average for the past week is 0 players.
Where does Rust for down syndromes sit in the rankings?
Ranked #15,344 on seven-day player hours, Rust for down syndromes is in the top 69% of all ranked servers.
Getting in
What steps let you join Rust for down syndromes?
Open the console in Rust with F1, then type client.connect 157.85.85.105:24659 to join. On this page, Launch Rust does the same through Steam.