Local forecast
A Sharkbite test server
Online 157.85.85.10:22459 checked 11m ago
Current conditions
observed 11m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,411
- top 69%
- Last wipe
- 20d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 11:12 UKThu 8 Oct, 10:12 UTC · 20d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Does A Sharkbite test server hold a steady performance?
Server fps averaged 122 in the last 48 hours; the lowest was 34. Buildings, deployables and all else in the world took the entity count to a peak of 69,350. Memory use reached 5,531 MB at its peak. Players feel lag when fps drops and the entity count climbs.
Is A Sharkbite test server online at the moment, and how consistent is its uptime?
As of now, A Sharkbite test server is online. Its reported uptime shows a restart about 44 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. On 4 October 2026 it was first recorded by Rust Wipe Stats.
In which location does A Sharkbite test server sit?
No region is published by A Sharkbite test server. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 157.85.85.10:22459 is its address.
What version of Rust is running on A Sharkbite test server?
Rust network protocol 2635 and build 167231 on Linux is what A Sharkbite test server runs. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
What do A Sharkbite test server's tags tell you?
For the game's server browser, A Sharkbite test server publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp25 (Max players): 25 player slots are available; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs167231 (Build): Build 167231 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does A Sharkbite test server appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include A Sharkbite test server are: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
What map is A Sharkbite test server on?
A Sharkbite test server runs a procedural map of size 3,600, seed 50000, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page. The map goes by Custom Map.
Which settings and rules are in force on A Sharkbite test server?
No gather rate appears in the name A Sharkbite test server. No group setting is published, so the game default of 8 players applies. It plays as survival, the usual game of gathering, building and raiding. Both PvP and raiding are on. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Oxide. This server has VAC switched on.
Wipe times
When does A Sharkbite test server wipe?
Its rhythm cannot be read yet, as too few of A Sharkbite test server's wipes are on record. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The current map and world began 20 days.
What happens on A Sharkbite test server when wipe day arrives?
At their busiest, its recent wipes averaged 0 players. Peak numbers on the latest wipe arrived 0 hours after the reset.
Population history
Is A Sharkbite test server busy or quiet?
The live count for A Sharkbite test server: 0 players, with 25 slots in total. The seven-day average stands at 0 players.
What position does A Sharkbite test server hold among Rust servers?
Ranked #15,411 on seven-day player hours, A Sharkbite test server is in the top 69% of all ranked servers.
Getting in
What steps let you join A Sharkbite test server?
Two ways in: press F1 and enter client.connect 157.85.85.10:22459, or join from this page with Launch Rust, which opens Steam and connects you.