Local forecast
A Shockbyte x Discord Production Rust Server
Online 157.85.85.118:20041 checked 8m ago
Current conditions
observed 8m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,338
- top 69%
- Last wipe
- 24d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 12:56 UKSun 4 Oct, 11:56 UTC · 24d ago | 3 | – | running | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How smoothly does A Shockbyte x Discord Production Rust Server run?
Across the last 48 hours the average was 221 server fps, with a floor of 72. The world held as many as 24,234 entities, buildings and deployables included. The peak memory draw was 2,927 MB. Lag is what players call it when fps is low and entities are piling up.
Is A Shockbyte x Discord Production Rust Server online at the moment, and how consistent is its uptime?
Right now A Shockbyte x Discord Production Rust Server is up and running. Going by its reported uptime, the last restart was about 2 days 22 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. It came to Rust Wipe Stats's notice first on 4 October 2026.
Where does A Shockbyte x Discord Production Rust Server run from?
For A Shockbyte x Discord Production Rust Server, no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 157.85.85.118:20041.
What Rust version is A Shockbyte x Discord Production Rust Server on?
On A Shockbyte x Discord Production Rust Server you will find Rust network protocol 2635 and build 168909, hosted on Linux. The protocol must match for you to join, and Steam keeps it updated.
Lists and tags
How should you read the tags on A Shockbyte x Discord Production Rust Server?
These are the tags A Shockbyte x Discord Production Rust Server publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp20 (Max players): Capacity: 20; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry A Shockbyte x Discord Production Rust Server?
A Shockbyte x Discord Production Rust Server appears in the following Rust Wipe Stats lists: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and rules
Which map is in use on A Shockbyte x Discord Production Rust Server?
A procedural map of size 2,270 with seed 1586544950, generated by the game, runs on A Shockbyte x Discord Production Rust Server. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does A Shockbyte x Discord Production Rust Server use, and what rules does it enforce?
No gather rate appears in the name A Shockbyte x Discord Production Rust Server. No group setting is published, so the game default of 8 players applies. survival is the game mode, the usual game of gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. Oxide are the plugin frameworks it runs. Valve anti-cheat (VAC) runs on this server.
Wipe schedule
Which days and times does A Shockbyte x Discord Production Rust Server schedule its wipes for?
Its rhythm cannot be read yet, as too few of A Shockbyte x Discord Production Rust Server's wipes are on record. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 24 days 21 hours.
What happens on A Shockbyte x Discord Production Rust Server when wipe day arrives?
Its recent wipes drew an average peak of 3 players. Peak numbers on the latest wipe arrived 1 hours after the reset.
Player counts
What sort of population does A Shockbyte x Discord Production Rust Server carry?
Out of 20 slots, A Shockbyte x Discord Production Rust Server has 0 filled right now. The average for the past week is 0 players.
Where does A Shockbyte x Discord Production Rust Server sit in the rankings?
Ranked #15,338 on seven-day player hours, A Shockbyte x Discord Production Rust Server is in the top 69% of all ranked servers.
Getting in
What do you do to join A Shockbyte x Discord Production Rust Server?
Open the console in Rust with F1, then type client.connect 157.85.85.118:20041 to join. On this page, Launch Rust does the same through Steam.
