Rust Wipe StatsWipe forecast
Now 77,039 players 11,802 servers 111 fresh wipes in 3 h

Local forecast

Da Hood

Offline 157.85.85.130:26023 checked 15h ago

quad moddedoxidesoftcore

Current conditions

observed 15h ago
0 / 20
players now
Offline H 3 · avg 0 7-day high and average

0% full

7-day average
0
peak 3
Rank
#7,036
top 32%
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet

Next wipe

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

AveragePeak
0123421:0003:0009:0016:0022:0004:00

Hourly average and peak, UTC.

Server performance

025507510021:0003:0009:0016:0022:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct9 Oct16 Oct22 Oct28 Oct

Top 32% of all ranked servers, and #396 of the quad servers (top 48%). Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.1 days
usual gap
between real wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 3

The first 48 hours of its last wipes

Fri 2 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 25 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 20:10 UKFri 2 Oct, 19:10 UTC · 26d ago 4 – running 0
Sun 27 Sep, 17:55 UKSun 27 Sep, 16:55 UTC · 31d ago 1 halved by day 3 5.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! EU · quad · monthly · 3 on average
4/ 100
Asgard 2服 中国|官方|二倍|软核新手服 10.16清 EA · quad · biweekly · 2 on average
0/ 233
ProRow quad · 2 on average
0/ 50
[EA] Softcore 1 quad · monthly · 67 on average
27/ 350
[US] Facepunch Softcore 2 NA · quad · monthly · 60 on average
44/ 300
Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 35 on average
15/ 150

Quick answers

from the figures on this page

About the server

Is performance good on Da Hood?

Across the last 48 hours the average was 80 server fps, with a floor of 29. At its peak the world had 120,164 entities, counting buildings, deployables and the rest. At most it drew 5,359 MB of memory. Lag is what players call it when fps is low and entities are piling up.

How reliable is Da Hood, and is it online now?

Right now Da Hood is down; the last sighting was 15 hours ago. Going by its reported uptime, the last restart was about 37 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. On 27 September 2026 it was first recorded by Rust Wipe Stats.

Where does Da Hood run from?

No region is published by Da Hood. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 157.85.85.130:26023.

What version of Rust is running on Da Hood?

Rust network protocol 2635 and build 168909 on Linux is what Da Hood runs. To join you need the same protocol, and Steam handles the update.

Tags, lists and filters

How should you read the tags on Da Hood?

These are the tags Da Hood publishes for the game's server browser to read: gmsoftcore (Game mode): The rules are softer here: softcore; mp20 (Max players): 20 player slots are available; ts4 (Group limit): Teams hold no more than 4; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Where does Da Hood appear among the Rust Wipe Stats lists and filters?

These Rust Wipe Stats lists include Da Hood: Modded Rust servers. Find it on the server list under Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Settings and rules

Which map is in use on Da Hood?

A procedural map of size 4,500 with seed 1768763, generated by the game, runs on Da Hood. From this page RustMaps opens it, since equal size and seed give an equal map.

What settings does Da Hood use, and what rules does it enforce?

No gather rate appears in the name Da Hood. quad sets the group limit at 4 players. It plays as softcore, Facepunch's friendlier mode, where part of your loot stays with you. Both PvP and raiding are on. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Oxide. Valve anti-cheat (VAC) runs on this server.

Wipe days

When does Da Hood wipe?

Its rhythm cannot be read yet, as too few of Da Hood's wipes are on record. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 1 hours.

What should you expect from wipe day on Da Hood?

Its recent wipes drew an average peak of 2 players. 25 hours after the latest wipe, the crowd hit its peak. Half the peak or more lasted to the next wipe in 0% of its recent wipes. The fall below half came by day 3 when the crowd did not hold.

Player counts

Is Da Hood busy or quiet?

The last time Da Hood was seen was 15 hours ago; it is offline right now. Across the past week it peaked at 3 and averaged 0 players.

How does Da Hood compare with other Rust servers in the rankings?

Ranked #7,036 on seven-day player hours, Da Hood is in the top 32% of all ranked servers. Ranked against other quad servers, it comes in at #396.

How to join

What do you do to join Da Hood?

Enter client.connect 157.85.85.130:26023 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode The rules are softer here: softcore.
mp20
Max players 20 player slots are available.
ts4
Group limit Teams hold no more than 4.
v2635
Protocol Joining needs game protocol 2635 on your copy of the game.
cs168909
Build Build 168909 is installed here.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide It runs on Oxide, also called uMod, for plugins.
^z
Modded Plugins or settings alter the game here, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.