Local forecast
Testserver
Online 157.85.85.43:23120 checked 10m ago
Current conditions
observed 10m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #12,074
- top 54%
- Last wipe
- 7d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 15:50 UKTue 20 Oct, 14:50 UTC · 7d ago | 1 | – | running | 0 |
| Thu 1 Oct, 16:21 UKThu 1 Oct, 15:21 UTC · 26d ago | 1 | halved by day 1 | 19 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is performance good on Testserver?
Across the last 48 hours the average was 237 server fps, with a floor of 217. At its peak the world had 8,464 entities, counting buildings, deployables and the rest. The peak memory draw was 3,369 MB. A falling fps and a rising entity count show up to players as lag.
How reliable is Testserver, and is it online now?
Right now Testserver is up and running. Its reported uptime shows a restart about 4 days 14 hours ago. It was up for 144 of 168 hours across the last 7 full days, 86% of the time. It came to Rust Wipe Stats's notice first on 1 October 2026.
Where does Testserver run from?
No region is published by Testserver. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 157.85.85.43:23120 is its address.
What Rust version is Testserver on?
Rust network protocol 2635 and build 168909 on Linux is what Testserver runs. Steam updates your game for you; the protocol must match to join.
Server tags
What do Testserver's tags tell you?
The server browser reads these tags from Testserver: gmrust (Game mode): Standard survival, the Rust way; mp1 (Max players): It holds 1 players; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does Testserver appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include Testserver: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Settings and rules
Which map is in use on Testserver?
The game generates the map on Testserver, procedural, size 1,500, seed 50000. From this page RustMaps opens it, since equal size and seed give an equal map.
Which settings and rules are in force on Testserver?
No gather rate appears in the name Testserver. Groups fall back to the game's default of 8 players. survival is the game mode, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Oxide. Valve anti-cheat (VAC) runs on this server.
Wipe times
On what schedule does Testserver wipe?
Too few wipes on Testserver are logged to establish a rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current map and world began 7 days 9 hours.
What should you expect from wipe day on Testserver?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its high 0 hours in. 0% of recent wipes kept more than half the peak until the next wipe. The fall below half came by day 1 when the crowd did not hold.
Population
What sort of population does Testserver carry?
The live count for Testserver: 0 players, with 1 slots in total. Averaged over seven days: 0 players, peaking at 1.
Where does Testserver sit in the rankings?
Ranked #12,074 on seven-day player hours, Testserver is in the top 54% of all ranked servers.
Join the server
What steps let you join Testserver?
Enter client.connect 157.85.85.43:23120 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.