Local forecast
Boysclub
Online 157.85.86.128:25082 checked 1h ago
Current conditions
observed 1h agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,426
- top 69%
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 05:04 UKSat 3 Oct, 04:04 UTC · 25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How smoothly does Boysclub run?
Its average over the last 48 hours was 93 server fps, and it never dropped below 71. The world held as many as 116,646 entities, buildings and deployables included. At most it drew 4,153 MB of memory. Lag is what players call it when fps is low and entities are piling up.
How reliable is Boysclub, and is it online now?
Right now Boysclub is up and running. Going by its reported uptime, the last restart was about 1 hours ago. In the last 7 full days it stayed up 13 of 168 hours, 8% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
What location is Boysclub based in?
For Boysclub, no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 157.85.86.128:25082.
What version of Rust is running on Boysclub?
On Boysclub you will find Rust network protocol 2635 and build 168909, hosted on Linux. The protocol must match for you to join, and Steam keeps it updated.
Lists and tags
Which meaning sits behind each tag on Boysclub?
For the game's server browser, Boysclub publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): Capacity: 40; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry Boysclub?
Boysclub appears in the following Rust Wipe Stats lists: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
What map is Boysclub on?
The game generates the map on Boysclub, procedural, size 4,500, seed 49999. The same map comes from the same size and seed, and RustMaps shows it from this page.
Which settings and rules are in force on Boysclub?
The name of Boysclub says nothing about gather rate. Groups fall back to the game's default of 8 players. This server runs survival, the usual game of gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Oxide. Valve anti-cheat (VAC) runs on this server.
Wipe times
Which days and times does Boysclub schedule its wipes for?
Too few wipes on Boysclub are logged to establish a rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current map and world began 25 days 14 hours.
What should you expect from wipe day on Boysclub?
Its recent wipes drew an average peak of 1 players. Peak numbers on the latest wipe arrived 0 hours after the reset.
Population history
What sort of population does Boysclub carry?
Out of 40 slots, Boysclub has 0 filled right now. Over seven days to now, 0 players on average.
What position does Boysclub hold among Rust servers?
Player hours over the past week put Boysclub at #15,426, inside the top 69% of all ranked servers.
Join the server
How do you get into Boysclub?
Two ways in: press F1 and enter client.connect 157.85.86.128:25082, or join from this page with Launch Rust, which opens Steam and connects you.