Local forecast
A Shockbyte Rust Server
Online 157.85.86.169:28870 checked 14m ago
Current conditions
observed 14m agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #12,324
- top 55%
- Last wipe
- 19d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 01:44 UKFri 9 Oct, 00:44 UTC · 19d ago | 3 | – | running | 0 |
| Thu 1 Oct, 23:26 UK FWThu 1 Oct, 22:26 UTC · 26d ago | 4 | halved by day 4 | 7.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Is performance good on A Shockbyte Rust Server?
Server fps averaged 193 in the last 48 hours; the lowest was 145. At its peak the world had 51,820 entities, counting buildings, deployables and the rest. The peak memory draw was 3,179 MB. Lag is what players call it when fps is low and entities are piling up.
Is A Shockbyte Rust Server online at the moment, and how consistent is its uptime?
You will find A Shockbyte Rust Server online at the moment. The uptime it reports puts the last restart about 4 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
In which location does A Shockbyte Rust Server sit?
There is no published region for A Shockbyte Rust Server. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 157.85.86.169:28870 is its address.
What Rust version is A Shockbyte Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server runs. To join you need the same protocol, and Steam handles the update.
Server tags
How should you read the tags on A Shockbyte Rust Server?
These are the tags A Shockbyte Rust Server publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp40 (Max players): Capacity: 40; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does A Shockbyte Rust Server appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include A Shockbyte Rust Server are: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
Which map is in use on A Shockbyte Rust Server?
A Shockbyte Rust Server runs a procedural map of size 3,000, seed 50000, made by the game. You can look at it on RustMaps from this page: same size and seed, same map.
Which settings and rules are in force on A Shockbyte Rust Server?
No gather rate appears in the name A Shockbyte Rust Server. No group setting is published, so the game default of 8 players applies. This server runs survival, gather, build, raid: the standard game. Raiding and player combat are both allowed. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Oxide. This server has VAC switched on.
Wipe days
When does A Shockbyte Rust Server wipe?
The record of A Shockbyte Rust Server's wipes is too thin yet to show its rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current map and world began 19 days 12 hours.
What should you expect from wipe day on A Shockbyte Rust Server?
At their busiest, its recent wipes averaged 4 players. The crowd on the latest wipe reached its high 1 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The fall below half came by day 4 when the crowd did not hold.
Population
How many players does A Shockbyte Rust Server hold?
A Shockbyte Rust Server is carrying 0 players at the moment, out of 40 slots. Across the past week it peaked at 2 and averaged 0 players.
What position does A Shockbyte Rust Server hold among Rust servers?
Ranked #12,324 on seven-day player hours, A Shockbyte Rust Server is in the top 55% of all ranked servers.
Getting in
What steps let you join A Shockbyte Rust Server?
Enter client.connect 157.85.86.169:28870 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.