Local forecast
A Shockbyte Rust Server
Online 157.85.86.38:21156 checked 15m ago
Current conditions
observed 15m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,404
- top 69%
- Last wipe
- 17d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 00:13 UKFri 9 Oct, 23:13 UTC · 17d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Does A Shockbyte Rust Server hold a steady performance?
Across the last 48 hours the average was 190 server fps, with a floor of 133. Buildings, deployables and all else in the world took the entity count to a peak of 45,088. The peak memory draw was 4,729 MB. A falling fps and a rising entity count show up to players as lag.
How reliable is A Shockbyte Rust Server, and is it online now?
Right now A Shockbyte Rust Server is up and running. Its reported uptime shows a restart about 21 hours ago. It was up for 165 of 168 hours across the last 7 full days, 98% of the time. On 9 October 2026 it was first recorded by Rust Wipe Stats.
In which location does A Shockbyte Rust Server sit?
For A Shockbyte Rust Server, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 157.85.86.38:21156.
What version of Rust is running on A Shockbyte Rust Server?
On A Shockbyte Rust Server you will find Rust network protocol 2635 and build 168909, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Server tags
Which meaning sits behind each tag on A Shockbyte Rust Server?
The server browser reads these tags from A Shockbyte Rust Server: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): Capacity: 40; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does A Shockbyte Rust Server appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include A Shockbyte Rust Server are: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and rules
What map is A Shockbyte Rust Server on?
A Shockbyte Rust Server runs a procedural map of size 3,000, seed 618226138, made by the game. You can look at it on RustMaps from this page: same size and seed, same map.
Which settings and rules are in force on A Shockbyte Rust Server?
Gather rate is not given in the name for A Shockbyte Rust Server. No group setting is published, so the game default of 8 players applies. survival is the game mode, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Oxide. This server has VAC switched on.
Wipe schedule
On what schedule does A Shockbyte Rust Server wipe?
Its rhythm cannot be read yet, as too few of A Shockbyte Rust Server's wipes are on record. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 17 days 22 hours.
What should you expect from wipe day on A Shockbyte Rust Server?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its high 0 hours in.
Population history
Is A Shockbyte Rust Server busy or quiet?
The live count for A Shockbyte Rust Server: 0 players, with 40 slots in total. The seven-day average stands at 0 players.
What position does A Shockbyte Rust Server hold among Rust servers?
The last seven days of player hours rank A Shockbyte Rust Server at #15,404, in the top 69% of ranked servers.
Join the server
What do you do to join A Shockbyte Rust Server?
Open the console in Rust with F1, then type client.connect 157.85.86.38:21156 to join. On this page, Launch Rust does the same through Steam.