Local forecast
ViperVille
Online 157.85.87.39:27082 checked 10m ago
Current conditions
observed 10m agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #8,829
- top 40%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:43 UK FWThu 1 Oct, 18:43 UTC · 26d ago | 2 | – | running | 0 |
| Sat 26 Sep, 17:42 UKSat 26 Sep, 16:42 UTC · 31d ago | 2 | held half | 5.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Does ViperVille hold a steady performance?
Across the last 48 hours the average was 158 server fps, with a floor of 126. At its peak the world had 50,033 entities, counting buildings, deployables and the rest. Memory use reached 3,975 MB at its peak. Players feel lag when fps drops and the entity count climbs.
How reliable is ViperVille, and is it online now?
Right now ViperVille is up and running. Its reported uptime shows a restart about 42 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
In which location does ViperVille sit?
No region is published by ViperVille. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 157.85.87.39:27082 is its address.
What version of Rust is running on ViperVille?
On ViperVille you will find Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
Which meaning sits behind each tag on ViperVille?
For the game's server browser, ViperVille publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp40 (Max players): 40 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry ViperVille?
These Rust Wipe Stats lists include ViperVille: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which map is in use on ViperVille?
ViperVille runs a procedural map of size 3,000, seed 50000, made by the game. You can look at it on RustMaps from this page: same size and seed, same map.
Which settings and rules are in force on ViperVille?
Gather rate is not given in the name for ViperVille. No group setting is published, so the game default of 8 players applies. This server runs survival, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. Oxide are the plugin frameworks it runs. Valve anti-cheat (VAC) runs on this server.
Wipe schedule
Which days and times does ViperVille schedule its wipes for?
The record of ViperVille's wipes is too thin yet to show its rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 26 days 17 hours.
What should you expect from wipe day on ViperVille?
The average peak across its recent wipes was 2 players. The crowd on the latest wipe reached its high 23 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
Population
How many players does ViperVille hold?
ViperVille is carrying 0 players at the moment, out of 40 slots. Averaged over seven days: 0 players, peaking at 2.
How does ViperVille compare with other Rust servers in the rankings?
Player hours over the past week put ViperVille at #8,829, inside the top 40% of all ranked servers.
Getting in
What steps let you join ViperVille?
Enter client.connect 157.85.87.39:27082 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.