Rust Wipe StatsWipe forecast
Now 76,491 players 11,808 servers 114 fresh wipes in 3 h

Local forecast

Mark Test Server

Offline 157.85.88.135:20387 checked 3h ago

moddedoxide

Current conditions

observed 3h ago
0 / 1
players now
Offline H 1 · avg 0 7-day high and average

0% full

7-day average
0
peak 1
Rank
#9,005
top 41%
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet

Next wipe

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

AveragePeak
00.250.50.75121:0006:0015:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

010020030040021:0006:0015:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct11 Oct15 Oct20 Oct24 Oct28 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

8.9 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 7

The first 48 hours of its last wipes

Fri 16 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 09:58 UKFri 16 Oct, 08:58 UTC · 12d ago 1 – running 0
Wed 7 Oct, 11:48 UKWed 7 Oct, 10:48 UTC · 21d ago 1 halved by day 7 8.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
116/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
131/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average
134/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 91 on average
105/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
35/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
30/ 1000

Quick answers

from the figures on this page

About the server

How smoothly does Mark Test Server run?

Its average over the last 48 hours was 234 server fps, and it never dropped below 5. Buildings, deployables and all else in the world took the entity count to a peak of 48,895. Memory use reached 3,178 MB at its peak. A falling fps and a rising entity count show up to players as lag.

Is Mark Test Server online at the moment, and how consistent is its uptime?

Last seen 3 hours ago, Mark Test Server is offline now. Its reported uptime shows a restart about 32 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. It came to Rust Wipe Stats's notice first on 7 October 2026.

What location is Mark Test Server based in?

There is no published region for Mark Test Server. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 157.85.88.135:20387.

What Rust version is Mark Test Server on?

Rust network protocol 2635 and build 168909 on Linux is what Mark Test Server runs. To join you need the same protocol, and Steam handles the update.

Tags, lists and filters

Which meaning sits behind each tag on Mark Test Server?

For the game's server browser, Mark Test Server publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp1 (Max players): Capacity: 1; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.

Which Rust Wipe Stats filters and lists carry Mark Test Server?

Mark Test Server appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and rules

Which map is in use on Mark Test Server?

Mark Test Server runs a procedural map of size 3,000, seed 50000, made by the game. You can look at it on RustMaps from this page: same size and seed, same map.

What settings does Mark Test Server use, and what rules does it enforce?

No gather rate appears in the name Mark Test Server. No group setting is published, so the game default of 8 players applies. This server runs survival, gather, build, raid: the standard game. Both PvP and raiding are on. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Oxide. Valve anti-cheat (VAC) runs on this server.

Wipe days

On what schedule does Mark Test Server wipe?

The record of Mark Test Server's wipes is too thin yet to show its rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The current map and world began 12 days 11 hours.

What should you expect from wipe day on Mark Test Server?

Its recent wipes drew an average peak of 1 players. Peak numbers on the latest wipe arrived 1 hours after the reset. Half the peak or more lasted to the next wipe in 0% of its recent wipes. The fall below half came by day 7 when the crowd did not hold.

Population history

Is Mark Test Server busy or quiet?

At this moment Mark Test Server is down, having last been seen 3 hours ago. Across the past week it peaked at 1 and averaged 0 players. The last 48 hours peak at 14:00 UTC, when the average was 1 players.

What position does Mark Test Server hold among Rust servers?

The last seven days of player hours rank Mark Test Server at #9,005, in the top 41% of ranked servers.

Join the server

What steps let you join Mark Test Server?

Open the console in Rust with F1, then type client.connect 157.85.88.135:20387 to join. On this page, Launch Rust does the same through Steam.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, the Rust way.
mp1
Max players Capacity: 1.
ts8
Group limit This is the standard limit: 8 to a team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build It runs game build 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region has been set.

Mods and access

^o
Oxide The plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game here, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.