Rust Wipe StatsWipe forecast
Now 85,654 players 11,869 servers 167 fresh wipes in 3 h

Local forecast

111

Online 157.85.88.87:28075 checked 14m ago

moddedoxide

Current conditions

observed 14m ago
1 / 1
players now
Packed H 1 · avg 1 7-day high and average

100% full

7-day average
1
peak 1
Rank
#4,834
top 22%
Last wipe
7h ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

AveragePeak
00.250.50.75121:0016:0022:0003:0009:0019:00

Hourly average and peak, UTC.

Server performance

010020030040021:0016:0022:0003:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k3 Oct8 Oct13 Oct17 Oct22 Oct27 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.9 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctMon 19 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 12:35 UKTue 27 Oct, 12:35 UTC · 7h ago – – running 1
Sat 24 Oct, 14:12 UKSat 24 Oct, 13:12 UTC · 3d ago 1 – – 0
Mon 19 Oct, 17:40 UKMon 19 Oct, 16:40 UTC · 8d ago 1 held half 4.9 days 1
Fri 16 Oct, 18:24 UKFri 16 Oct, 17:24 UTC · 11d ago 1 held half 3 days 1
Thu 8 Oct, 15:21 UKThu 8 Oct, 14:21 UTC · 19d ago 1 held half 8.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 163 on average
187/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
129/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 111 on average
152/ 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
31/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 85 on average
152/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
52/ 1000

Quick answers

from the figures on this page

Server details

Does 111 hold a steady performance?

Server fps averaged 238 in the last 48 hours; the lowest was 227. At its peak the world had 47,493 entities, counting buildings, deployables and the rest. Memory use reached 3,520 MB at its peak. Players feel lag when fps drops and the entity count climbs.

How reliable is 111, and is it online now?

As of now, 111 is online. Its reported uptime shows a restart about 18 minutes ago. It was up for 78 of 168 hours across the last 7 full days, 46% of the time. The first sighting by Rust Wipe Stats was on 3 October 2026.

In which location does 111 sit?

For 111, no region is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 157.85.88.87:28075.

What version of Rust is running on 111?

On 111 you will find Rust network protocol 2635 and build 168909, hosted on Linux. To join you need the same protocol, and Steam handles the update.

Tags, lists and filters

What do 111's tags tell you?

The server browser reads these tags from 111: gmrust (Game mode): Standard survival, the Rust way; mp1 (Max players): It holds 1 players; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Where does 111 appear among the Rust Wipe Stats lists and filters?

The Rust Wipe Stats lists that include 111 are: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Settings and rules

What map is 111 on?

The game generates the map on 111, procedural, size 3,000, seed 1413963070. The same map comes from the same size and seed, and RustMaps shows it from this page.

What settings does 111 use, and what rules does it enforce?

No gather rate appears in the name 111. The default of 8 players is the group limit here. It plays as survival, the usual game of gathering, building and raiding. You can fight other players and raid their bases. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Oxide. This server has VAC switched on.

Wipe days

When does 111 wipe?

No next wipe can be predicted for 111: it wipes at irregular times. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 7 hours.

What should you expect from wipe day on 111?

Its recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd hit its peak. 100% of recent wipes kept more than half the peak until the next wipe.

Player counts

How many players does 111 hold?

Out of 1 slots, 111 has 1 filled right now. Across the past week it peaked at 1 and averaged 1 players. The last 48 hours peak at 11:00 UTC, when the average was 1 players.

How does 111 compare with other Rust servers in the rankings?

Player hours over the past week put 111 at #4,834, inside the top 22% of all ranked servers.

How to join

What steps let you join 111?

Open the console in Rust with F1, then type client.connect 157.85.88.87:28075 to join. On this page, Launch Rust does the same through Steam. Right now it is full, so a queue awaits.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, the Rust way.
mp1
Max players It holds 1 players.
ts8
Group limit Teams are at the game default of 8.
v2635
Protocol Game protocol 2635 applies; match it to join.
cs168909
Build It runs game build 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region has been set.

Mods and access

^o
Oxide Oxide, known too as uMod, provides the plugin framework.
^z
Modded Plugins or settings alter the game here, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.