Local forecast
111
Online 157.85.88.87:28075 checked 14m ago
Current conditions
observed 14m agoplayers now
100% full
- 7-day average
- 1
- peak 1
- Rank
- #4,834
- top 22%
- Last wipe
- 7h ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 12:35 UKTue 27 Oct, 12:35 UTC · 7h ago | – | – | running | 1 |
| Sat 24 Oct, 14:12 UKSat 24 Oct, 13:12 UTC · 3d ago | 1 | – | – | 0 |
| Mon 19 Oct, 17:40 UKMon 19 Oct, 16:40 UTC · 8d ago | 1 | held half | 4.9 days | 1 |
| Fri 16 Oct, 18:24 UKFri 16 Oct, 17:24 UTC · 11d ago | 1 | held half | 3 days | 1 |
| Thu 8 Oct, 15:21 UKThu 8 Oct, 14:21 UTC · 19d ago | 1 | held half | 8.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Does 111 hold a steady performance?
Server fps averaged 238 in the last 48 hours; the lowest was 227. At its peak the world had 47,493 entities, counting buildings, deployables and the rest. Memory use reached 3,520 MB at its peak. Players feel lag when fps drops and the entity count climbs.
How reliable is 111, and is it online now?
As of now, 111 is online. Its reported uptime shows a restart about 18 minutes ago. It was up for 78 of 168 hours across the last 7 full days, 46% of the time. The first sighting by Rust Wipe Stats was on 3 October 2026.
In which location does 111 sit?
For 111, no region is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 157.85.88.87:28075.
What version of Rust is running on 111?
On 111 you will find Rust network protocol 2635 and build 168909, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
What do 111's tags tell you?
The server browser reads these tags from 111: gmrust (Game mode): Standard survival, the Rust way; mp1 (Max players): It holds 1 players; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does 111 appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include 111 are: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Settings and rules
What map is 111 on?
The game generates the map on 111, procedural, size 3,000, seed 1413963070. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does 111 use, and what rules does it enforce?
No gather rate appears in the name 111. The default of 8 players is the group limit here. It plays as survival, the usual game of gathering, building and raiding. You can fight other players and raid their bases. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Oxide. This server has VAC switched on.
Wipe days
When does 111 wipe?
No next wipe can be predicted for 111: it wipes at irregular times. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 7 hours.
What should you expect from wipe day on 111?
Its recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd hit its peak. 100% of recent wipes kept more than half the peak until the next wipe.
Player counts
How many players does 111 hold?
Out of 1 slots, 111 has 1 filled right now. Across the past week it peaked at 1 and averaged 1 players. The last 48 hours peak at 11:00 UTC, when the average was 1 players.
How does 111 compare with other Rust servers in the rankings?
Player hours over the past week put 111 at #4,834, inside the top 22% of all ranked servers.
How to join
What steps let you join 111?
Open the console in Rust with F1, then type client.connect 157.85.88.87:28075 to join. On this page, Launch Rust does the same through Steam. Right now it is full, so a queue awaits.