Local forecast
The Final Stand
Online 157.85.90.185:28015 checked 9m ago
Current conditions
observed 9m agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #9,495
- top 43%
- No wipes
- resets
- 8 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- –
- resets, no wipes
Next wipe
This server resets its world every few hours (8 new worlds this week), so there is no wipe to forecast.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 23:52 UKTue 27 Oct, 23:52 UTC · 4h ago | – | – | – | 0 |
| Fri 23 Oct, 18:04 UKFri 23 Oct, 17:04 UTC · 4d ago | – | – | – | 0 |
| Fri 23 Oct, 17:55 UKFri 23 Oct, 16:55 UTC · 4d ago | – | – | – | 1 |
| Fri 23 Oct, 17:47 UKFri 23 Oct, 16:47 UTC · 4d ago | – | – | – | 0 |
| Fri 23 Oct, 17:19 UKFri 23 Oct, 16:19 UTC · 4d ago | – | – | – | 0 |
| Thu 22 Oct, 05:29 UKThu 22 Oct, 04:29 UTC · 6d ago | – | – | – | 2 |
| Thu 22 Oct, 05:16 UKThu 22 Oct, 04:16 UTC · 6d ago | – | – | – | 2 |
| Thu 22 Oct, 05:12 UKThu 22 Oct, 04:12 UTC · 6d ago | – | – | – | 1 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Does The Final Stand hold a steady performance?
Server fps averaged 236 in the last 48 hours; the lowest was 223. Buildings, deployables and all else in the world took the entity count to a peak of 22,829. At most it drew 5,426 MB of memory. A falling fps and a rising entity count show up to players as lag.
Is The Final Stand online at the moment, and how consistent is its uptime?
Right now The Final Stand is up and running. The uptime it reports puts the last restart about 3 hours ago. In the last 5 full days it stayed up 120 of 120 hours, 100% of the time. It came to Rust Wipe Stats's notice first on 22 October 2026.
What location is The Final Stand based in?
No region is published by The Final Stand. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 157.85.90.185:28015.
What version of Rust is running on The Final Stand?
Rust network protocol 2635 and build 168909 on Linux is what The Final Stand runs. To join you need the same protocol, and Steam handles the update.
Lists and tags
How should you read the tags on The Final Stand?
For the game's server browser, The Final Stand publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp75 (Max players): It holds 75 players; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry The Final Stand?
These Rust Wipe Stats lists include The Final Stand: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Map and rules
What map is The Final Stand on?
The Final Stand runs a procedural map of size 2,200, seed 300900, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does The Final Stand use, and what rules does it enforce?
Gather rate is not given in the name for The Final Stand. No group setting is published, so the game default of 8 players applies. survival is the game mode, gather, build, raid: the standard game. You can fight other players and raid their bases. You will find it under Modded, with plugins or settings changing the game. Oxide are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.
Wipe times
When does The Final Stand wipe?
None of the resets on The Final Stand counts as a wipe: it rebuilds the world every few hours and publishes no wipe schedule.
Player counts
How many players does The Final Stand hold?
The Final Stand is carrying 0 players at the moment, out of 75 slots. Across the past week it peaked at 2 and averaged 0 players.
Where does The Final Stand sit in the rankings?
The last seven days of player hours rank The Final Stand at #9,495, in the top 43% of ranked servers.
Getting in
What steps let you join The Final Stand?
Enter client.connect 157.85.90.185:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.