Rust Wipe StatsWipe forecast
Now 72,530 players 11,732 servers 133 fresh wipes in 3 h

Local forecast

loading server

Offline 157.85.91.31:23953 checked 5d ago

moddedoxide

Current conditions

observed 5d ago
0 / 40
players now
Offline H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,432
top 69%
Last wipe
26d ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct9 Oct16 Oct22 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.2 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Fri 2 OctWed 30 SepSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 04:28 UKFri 2 Oct, 03:28 UTC · 26d ago 2 – running 0
Wed 30 Sep, 01:48 UKWed 30 Sep, 00:48 UTC · 28d ago 3 held half 2.1 days 0
Sun 27 Sep, 20:26 UKSun 27 Sep, 19:26 UTC · 30d ago 1 halved by day 1 2.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 156 on average
185/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
122/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average
162/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average
134/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
13/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
48/ 1000

Quick answers

from the figures on this page

Server details

How reliable is loading server, and is it online now?

loading server is currently offline, with the last sighting 5 days 19 hours ago. In the last 7 full days it stayed up 42 of 168 hours, 25% of the time. It came to Rust Wipe Stats's notice first on 27 September 2026.

Where does loading server run from?

For loading server, no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 157.85.91.31:23953 is its address.

What Rust version is loading server on?

On loading server you will find Rust network protocol 2634 and build 166652, hosted on Linux. The protocol must match for you to join, and Steam keeps it updated.

Lists and tags

Which meaning sits behind each tag on loading server?

These are the tags loading server publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp40 (Max players): 40 player slots are available; ts8 (Group limit): This is the standard limit: 8 to a team; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs166652 (Build): Game build: 166652; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Which Rust Wipe Stats filters and lists carry loading server?

These Rust Wipe Stats lists include loading server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules and settings

What map is loading server on?

A procedural map of size 2,000 with seed 50000, generated by the game, runs on loading server. From this page RustMaps opens it, since equal size and seed give an equal map.

What settings does loading server use, and what rules does it enforce?

The name of loading server says nothing about gather rate. No group setting is published, so the game default of 8 players applies. It plays as survival, the usual game of gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Oxide. This server runs with VAC switched off.

Wipe schedule

When does loading server wipe?

loading server keeps no regular rhythm, and its wipes fall at irregular times, so no next wipe can be named. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The current map and world began 26 days 9 hours.

What happens on loading server when wipe day arrives?

Its recent wipes drew an average peak of 2 players. Peak numbers on the latest wipe arrived 0 hours after the reset. 50% of recent wipes kept more than half the peak until the next wipe. The fall below half came by day 1 when the crowd did not hold.

Population history

How many players does loading server hold?

At this moment loading server is down, having last been seen 5 days 19 hours ago. Over seven days to now, 0 players on average.

What position does loading server hold among Rust servers?

The last seven days of player hours rank loading server at #15,432, in the top 69% of ranked servers.

Getting in

What steps let you join loading server?

Open the console in Rust with F1, then type client.connect 157.85.91.31:23953 to join. On this page, Launch Rust does the same through Steam.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The mode is plain Rust survival.
mp40
Max players 40 player slots are available.
ts8
Group limit This is the standard limit: 8 to a team.
v2634
Protocol Joining needs game protocol 2634 on your copy of the game.
cs166652
Build Game build: 166652.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code This server carries no region code.

Mods and access

^o
Oxide The plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game here, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.