Local forecast
Long Hours
Online 157.85.91.42:28015 checked 10m ago
Current conditions
observed 10m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #12,607
- top 57%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 09:20 UKThu 22 Oct, 08:20 UTC · 5d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is performance good on Long Hours?
Across the last 48 hours the average was 74 server fps, with a floor of 61. The world held as many as 200,254 entities, buildings and deployables included. The peak memory draw was 9,049 MB. Players feel lag when fps drops and the entity count climbs.
Is Long Hours online at the moment, and how consistent is its uptime?
As of now, Long Hours is online. Its reported uptime shows a restart about 5 days 19 hours ago. It was up for 136 of 168 hours across the last 7 full days, 81% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
In which location does Long Hours sit?
No region is published by Long Hours. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 157.85.91.42:28015 is its address.
What Rust version is Long Hours on?
On Long Hours you will find Rust network protocol 2634 and build 167781, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Lists and tags
How should you read the tags on Long Hours?
These are the tags Long Hours publishes for the game's server browser to read: gmhardcore (Game mode): This runs hardcore, a harsher set of rules; mp50 (Max players): It holds 50 players; ts0 (Group limit): Team play is turned off; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does Long Hours appear among the Rust Wipe Stats lists and filters?
Long Hours appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.
Settings and rules
Which map is in use on Long Hours?
The game generates the map on Long Hours, procedural and of size 6,000.
What settings does Long Hours use, and what rules does it enforce?
The name of Long Hours says nothing about gather rate. Group limits: none published. It plays as hardcore, Facepunch's hardest mode. Both PvP and raiding are on. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Oxide. Valve anti-cheat (VAC) runs on this server.
Wipe schedule
When does Long Hours wipe?
The record of Long Hours's wipes is too thin yet to show its rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 5 days 22 hours is how long the current world has been running.
What happens on Long Hours when wipe day arrives?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its high 1 hours in.
Population
How many players does Long Hours hold?
Long Hours is carrying 0 players at the moment, out of 50 slots. Averaged over seven days: 0 players, peaking at 1.
Where does Long Hours sit in the rankings?
Ranked #12,607 on seven-day player hours, Long Hours is in the top 57% of all ranked servers.
Join the server
What steps let you join Long Hours?
Two ways in: press F1 and enter client.connect 157.85.91.42:28015, or join from this page with Launch Rust, which opens Steam and connects you.