Local forecast
Colonel's Rust Server
Online 157.85.92.113:28015 checked 10m ago
Current conditions
observed 10m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #12,369
- top 56%
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 01:26 UKFri 2 Oct, 00:26 UTC · 25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Does Colonel's Rust Server hold a steady performance?
Its average over the last 48 hours was 75 server fps, and it never dropped below 63. Buildings, deployables and all else in the world took the entity count to a peak of 141,687. At most it drew 7,006 MB of memory. Players feel lag when fps drops and the entity count climbs.
Is Colonel's Rust Server online at the moment, and how consistent is its uptime?
As of now, Colonel's Rust Server is online. Its reported uptime shows a restart about 4 days 18 hours ago. In the last 7 full days it stayed up 125 of 168 hours, 74% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
In which location does Colonel's Rust Server sit?
There is no published region for Colonel's Rust Server. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 157.85.92.113:28015 is its address.
What Rust version is Colonel's Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is what Colonel's Rust Server runs. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
What do Colonel's Rust Server's tags tell you?
For the game's server browser, Colonel's Rust Server publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp16 (Max players): 16 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does Colonel's Rust Server appear among the Rust Wipe Stats lists and filters?
Colonel's Rust Server appears in the following Rust Wipe Stats lists: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
Which map is in use on Colonel's Rust Server?
Colonel's Rust Server runs a procedural map of size 5,000, seed 50000, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map.
Which settings and rules are in force on Colonel's Rust Server?
No gather rate appears in the name Colonel's Rust Server. No group setting is published, so the game default of 8 players applies. It plays as survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Oxide. This server has VAC switched on.
Wipe days
On what schedule does Colonel's Rust Server wipe?
The record of Colonel's Rust Server's wipes is too thin yet to show its rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 25 days 19 hours.
What happens on Colonel's Rust Server when wipe day arrives?
The average peak across its recent wipes was 1 players. The crowd on the latest wipe reached its high 2 hours in.
Population
How many players does Colonel's Rust Server hold?
The live count for Colonel's Rust Server: 0 players, with 16 slots in total. Averaged over seven days: 0 players, peaking at 1.
How does Colonel's Rust Server compare with other Rust servers in the rankings?
Ranked #12,369 on seven-day player hours, Colonel's Rust Server is in the top 56% of all ranked servers.
How to join
What steps let you join Colonel's Rust Server?
Enter client.connect 157.85.92.113:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.