Rust Wipe StatsWipe forecast
Now 57,724 players 11,752 servers 129 fresh wipes in 3 h

Local forecast

SDFC

Online 157.85.92.206:24131 checked 9m ago

moddedoxide

Current conditions

observed 9m ago
0 / 40
players now
Empty H 2 · avg 0 7-day high and average

0% full

7-day average
0
peak 2
Rank
#10,596
top 48%
Last wipe
4d ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

AveragePeak
0123423:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Server performance

05010015020023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct11 Oct17 Oct22 Oct28 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

11.6 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 10

The first 48 hours of its last wipes

Fri 23 OctThu 1 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 00:50 UKFri 23 Oct, 23:50 UTC · 4d ago 1 – running 0
Fri 2 Oct, 00:07 UK FWThu 1 Oct, 23:07 UTC · 26d ago 4 halved by day 10 22 days 0
Wed 30 Sep, 20:51 UKWed 30 Sep, 19:51 UTC · 28d ago 2 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
66/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
127/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average
63/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 91 on average
55/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
17/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
10/ 1000

Quick answers

from the figures on this page

Server facts

Does SDFC hold a steady performance?

Server fps averaged 117 in the last 48 hours; the lowest was 93. Buildings, deployables and all else in the world took the entity count to a peak of 74,196. The peak memory draw was 4,557 MB. A falling fps and a rising entity count show up to players as lag.

Is SDFC online at the moment, and how consistent is its uptime?

Right now SDFC is up and running. Its reported uptime shows a restart about 3 days 4 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. On 29 September 2026 it was first recorded by Rust Wipe Stats.

What location is SDFC based in?

For SDFC, no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 157.85.92.206:24131.

What Rust version is SDFC on?

Rust network protocol 2635 and build 168909 on Linux is what SDFC runs. To join you need the same protocol, and Steam handles the update.

Tags, lists and filters

How should you read the tags on SDFC?

For the game's server browser, SDFC publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp40 (Max players): Capacity: 40; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Where does SDFC appear among the Rust Wipe Stats lists and filters?

These Rust Wipe Stats lists include SDFC: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Map and rules

What map is SDFC on?

SDFC runs a procedural map of size 3,500, seed 936351419, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page.

Which settings and rules are in force on SDFC?

Gather rate is not given in the name for SDFC. The default of 8 players is the group limit here. survival is the game mode, gather, build, raid: the standard game. Both PvP and raiding are on. You will find it under Modded, with plugins or settings changing the game. Oxide are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.

Wipe days

On what schedule does SDFC wipe?

There is no next wipe to predict, because SDFC wipes at irregular times. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 4 days 23 hours is how long the current world has been running.

What should you expect from wipe day on SDFC?

At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe reached its high 1 hours in. Half the peak or more lasted to the next wipe in 0% of its recent wipes. The fall below half came by day 10 when the crowd did not hold.

Population history

What sort of population does SDFC carry?

SDFC is carrying 0 players at the moment, out of 40 slots. The seven-day average is 0 players, with a peak of 2.

How does SDFC compare with other Rust servers in the rankings?

The last seven days of player hours rank SDFC at #10,596, in the top 48% of ranked servers.

Getting in

What do you do to join SDFC?

Open the console in Rust with F1, then type client.connect 157.85.92.206:24131 to join. On this page, Launch Rust does the same through Steam.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The mode is plain Rust survival.
mp40
Max players Capacity: 40.
ts8
Group limit Teams are at the game default of 8.
v2635
Protocol Joining needs game protocol 2635 on your copy of the game.
cs168909
Build It runs game build 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code This server carries no region code.

Mods and access

^o
Oxide Oxide, known too as uMod, provides the plugin framework.
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.