Local forecast
A Shockbyte Rust Server
Online 157.85.93.190:26335 checked 2h ago
Current conditions
observed 2h agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #13,928
- top 63%
- Last wipe
- 8d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 18:59 UKTue 20 Oct, 17:59 UTC · 8d ago | 3 | – | running | 1 |
| Mon 19 Oct, 00:15 UKSun 18 Oct, 23:15 UTC · 9d ago | 6 | – | 1.8 days | 1 |
| Wed 14 Oct, 02:46 UKWed 14 Oct, 01:46 UTC · 14d ago | 1 | halved by day 2 | 4.9 days | 0 |
| Wed 7 Oct, 22:36 UKWed 7 Oct, 21:36 UTC · 20d ago | 5 | halved by day 2 | 6.2 days | 0 |
| Sat 3 Oct, 21:47 UKSat 3 Oct, 20:47 UTC · 24d ago | 3 | halved by day 2 | 4 days | 0 |
| Sat 26 Sep, 19:56 UKSat 26 Sep, 18:56 UTC · 32d ago | 7 | halved by day 2 | 7.1 days | 3 |
| Sat 26 Sep, 01:17 UKSat 26 Sep, 00:17 UTC · 32d ago | 7 | – | 0.8 days | 0 |
| Thu 24 Sep, 02:09 UKThu 24 Sep, 01:09 UTC · 34d ago | 1 | – | 2 days | 1 |
| Wed 23 Sep, 16:38 UKWed 23 Sep, 15:38 UTC · 35d ago | 4 | – | 0.4 days | 0 |
| Wed 23 Sep, 05:03 UKWed 23 Sep, 04:03 UTC · 35d ago | 4 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Is performance good on A Shockbyte Rust Server?
Server fps averaged 234 in the last 48 hours; the lowest was 214. At its peak the world had 14,999 entities, counting buildings, deployables and the rest. At most it drew 2,845 MB of memory. Lag is what players call it when fps is low and entities are piling up.
Is A Shockbyte Rust Server online at the moment, and how consistent is its uptime?
You will find A Shockbyte Rust Server online at the moment. The uptime it reports puts the last restart about 2 days 5 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. The first sighting by Rust Wipe Stats was on 23 September 2026.
Where does A Shockbyte Rust Server run from?
There is no published region for A Shockbyte Rust Server. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 157.85.93.190:26335 is its address.
What version of Rust is running on A Shockbyte Rust Server?
On A Shockbyte Rust Server you will find Rust network protocol 2635 and build 167781, hosted on Linux. The protocol must match for you to join, and Steam keeps it updated.
Lists and tags
How should you read the tags on A Shockbyte Rust Server?
For the game's server browser, A Shockbyte Rust Server publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp40 (Max players): It holds 40 players; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs167781 (Build): Game build: 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry A Shockbyte Rust Server?
These Rust Wipe Stats lists include A Shockbyte Rust Server: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
What map is A Shockbyte Rust Server on?
The game generates the map on A Shockbyte Rust Server, procedural, size 1,900, seed 1685963946. From this page RustMaps opens it, since equal size and seed give an equal map. Map name, as listed: Custom Map.
Which settings and rules are in force on A Shockbyte Rust Server?
Gather rate is not given in the name for A Shockbyte Rust Server. Groups fall back to the game's default of 8 players. This server runs survival, gather, build, raid: the standard game. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Oxide. This server has VAC switched on.
Wipe times
On what schedule does A Shockbyte Rust Server wipe?
No next wipe can be predicted for A Shockbyte Rust Server: it wipes at irregular times. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 8 days 1 hours.
What should you expect from wipe day on A Shockbyte Rust Server?
The average peak across its recent wipes was 3 players. Peak numbers on the latest wipe arrived 1 hours after the reset. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it did not hold, the crowd dropped under half by day 2.
Population history
What sort of population does A Shockbyte Rust Server carry?
The live count for A Shockbyte Rust Server: 0 players, with 40 slots in total. Averaged over seven days: 0 players, peaking at 1.
Where does A Shockbyte Rust Server sit in the rankings?
Player hours over the past week put A Shockbyte Rust Server at #13,928, inside the top 63% of all ranked servers.
How to join
What steps let you join A Shockbyte Rust Server?
Enter client.connect 157.85.93.190:26335 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.