Local forecast
$MONZ$
Online 157.85.93.245:28683 checked 7m ago
Current conditions
observed 7m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #9,893
- top 45%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 17:04 UKThu 22 Oct, 16:04 UTC · 5d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is performance good on $MONZ$?
Its average over the last 48 hours was 152 server fps, and it never dropped below 113. At its peak the world had 48,549 entities, counting buildings, deployables and the rest. At most it drew 5,411 MB of memory. Players feel lag when fps drops and the entity count climbs.
Is $MONZ$ online at the moment, and how consistent is its uptime?
Right now $MONZ$ is up and running. Its reported uptime shows a restart about 2 hours ago. In the last 4 full days it stayed up 96 of 96 hours, 100% of the time. On 22 October 2026 it was first recorded by Rust Wipe Stats.
Where does $MONZ$ run from?
No region is published by $MONZ$. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 157.85.93.245:28683.
What version of Rust is running on $MONZ$?
On $MONZ$ you will find Rust network protocol 2635 and build 167781, hosted on Linux. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
What do $MONZ$'s tags tell you?
The server browser reads these tags from $MONZ$: gmrust (Game mode): The mode is plain Rust survival; mp40 (Max players): Capacity: 40; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs167781 (Build): Build 167781 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry $MONZ$?
The Rust Wipe Stats lists that include $MONZ$ are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Map and rules
What map is $MONZ$ on?
$MONZ$ runs a procedural map of size 3,000, seed 50000, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does $MONZ$ use, and what rules does it enforce?
Gather rate is not given in the name for $MONZ$. No group setting is published, so the game default of 8 players applies. This server runs survival, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. You will find it under Modded, with plugins or settings changing the game. Oxide are the plugin frameworks it runs. Valve anti-cheat (VAC) runs on this server.
Wipe schedule
When does $MONZ$ wipe?
Its rhythm cannot be read yet, as too few of $MONZ$'s wipes are on record. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 5 days 7 hours.
What should you expect from wipe day on $MONZ$?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its high 0 hours in.
Player counts
Is $MONZ$ busy or quiet?
Out of 40 slots, $MONZ$ has 0 filled right now. Averaged over seven days: 0 players, peaking at 1.
Where does $MONZ$ sit in the rankings?
Player hours over the past week put $MONZ$ at #9,893, inside the top 45% of all ranked servers.
How to join
What do you do to join $MONZ$?
Two ways in: press F1 and enter client.connect 157.85.93.245:28683, or join from this page with Launch Rust, which opens Steam and connects you.