Local forecast
Private - Raid Type Test
Online 157.85.94.33:20552 checked 10m ago
Current conditions
observed 10m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #13,662
- top 62%
- Last wipe
- 13d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 15:55 UKThu 15 Oct, 14:55 UTC · 13d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How smoothly does Private - Raid Type Test run?
Across the last 48 hours the average was 183 server fps, with a floor of 138. The world held as many as 47,347 entities, buildings and deployables included. The peak memory draw was 5,503 MB. Players feel lag when fps drops and the entity count climbs.
How reliable is Private - Raid Type Test, and is it online now?
Right now Private - Raid Type Test is up and running. Its reported uptime shows a restart about 25 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. It came to Rust Wipe Stats's notice first on 15 October 2026.
In which location does Private - Raid Type Test sit?
No region is published by Private - Raid Type Test. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 157.85.94.33:20552.
What version of Rust is running on Private - Raid Type Test?
Rust network protocol 2635 and build 167781 on Linux is what Private - Raid Type Test runs. Steam updates your game for you; the protocol must match to join.
Lists and tags
Which meaning sits behind each tag on Private - Raid Type Test?
These are the tags Private - Raid Type Test publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp5 (Max players): 5 player slots are available; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs167781 (Build): Build 167781 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry Private - Raid Type Test?
Private - Raid Type Test appears in the following Rust Wipe Stats lists: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Settings and rules
Which map is in use on Private - Raid Type Test?
The game generates the map on Private - Raid Type Test, procedural, size 3,000, seed 1337. From this page RustMaps opens it, since equal size and seed give an equal map.
What settings does Private - Raid Type Test use, and what rules does it enforce?
The name of Private - Raid Type Test says nothing about gather rate. No group setting is published, so the game default of 8 players applies. survival is the game mode, gather, build, raid: the standard game. Both PvP and raiding are on. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Oxide. Valve anti-cheat (VAC) runs on this server.
Wipe schedule
On what schedule does Private - Raid Type Test wipe?
The record of Private - Raid Type Test's wipes is too thin yet to show its rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The current map and world began 13 days 6 hours.
What should you expect from wipe day on Private - Raid Type Test?
At their busiest, its recent wipes averaged 2 players. 2 hours after the latest wipe, the crowd hit its peak.
Player counts
Is Private - Raid Type Test busy or quiet?
The live count for Private - Raid Type Test: 0 players, with 5 slots in total. The seven-day average is 0 players, with a peak of 1. At 18:00 UTC it was busiest over the past 48 hours, averaging 1 players.
Where does Private - Raid Type Test sit in the rankings?
Ranked #13,662 on seven-day player hours, Private - Raid Type Test is in the top 62% of all ranked servers.
Join the server
What do you do to join Private - Raid Type Test?
Enter client.connect 157.85.94.33:20552 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.