Local forecast
A Shockbyte x Discord Production Rust Server
Online 157.85.94.38:27372 checked 10m ago
Current conditions
observed 10m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #14,005
- top 63%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 23 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 15:37 UKFri 2 Oct, 14:37 UTC · 26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How smoothly does A Shockbyte x Discord Production Rust Server run?
Server fps averaged 238 in the last 48 hours; the lowest was 227. At its peak the world had 3,085 entities, counting buildings, deployables and the rest. At most it drew 2,811 MB of memory. Players feel lag when fps drops and the entity count climbs.
Is A Shockbyte x Discord Production Rust Server online at the moment, and how consistent is its uptime?
You will find A Shockbyte x Discord Production Rust Server online at the moment. The uptime it reports puts the last restart about 2 days 10 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. It came to Rust Wipe Stats's notice first on 2 October 2026.
What location is A Shockbyte x Discord Production Rust Server based in?
No region is published by A Shockbyte x Discord Production Rust Server. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 157.85.94.38:27372 is its address.
What version of Rust is running on A Shockbyte x Discord Production Rust Server?
On A Shockbyte x Discord Production Rust Server you will find Rust network protocol 2635 and build 168909, hosted on Linux. The protocol must match for you to join, and Steam keeps it updated.
Server tags
How should you read the tags on A Shockbyte x Discord Production Rust Server?
The server browser reads these tags from A Shockbyte x Discord Production Rust Server: gmrust (Game mode): Survival as standard Rust plays; mp9999 (Max players): It holds 9,999 players; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does A Shockbyte x Discord Production Rust Server appear among the Rust Wipe Stats lists and filters?
A Shockbyte x Discord Production Rust Server appears in the following Rust Wipe Stats lists: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and rules
What map is A Shockbyte x Discord Production Rust Server on?
A procedural map of size 1,000 with seed 50000, generated by the game, runs on A Shockbyte x Discord Production Rust Server. The same map comes from the same size and seed, and RustMaps shows it from this page.
Which settings and rules are in force on A Shockbyte x Discord Production Rust Server?
The name of A Shockbyte x Discord Production Rust Server says nothing about gather rate. The default of 8 players is the group limit here. This server runs survival, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Oxide. This server has VAC switched on.
Wipe days
Which days and times does A Shockbyte x Discord Production Rust Server schedule its wipes for?
The record of A Shockbyte x Discord Production Rust Server's wipes is too thin yet to show its rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 26 days 8 hours is how long the current world has been running.
What happens on A Shockbyte x Discord Production Rust Server when wipe day arrives?
The average peak across its recent wipes was 1 players. 23 hours after the latest wipe, the crowd hit its peak.
Population
Is A Shockbyte x Discord Production Rust Server busy or quiet?
The live count for A Shockbyte x Discord Production Rust Server: 0 players, with 9,999 slots in total. Across the past week it peaked at 1 and averaged 0 players.
Where does A Shockbyte x Discord Production Rust Server sit in the rankings?
Ranked #14,005 on seven-day player hours, A Shockbyte x Discord Production Rust Server is in the top 63% of all ranked servers.
Join the server
What steps let you join A Shockbyte x Discord Production Rust Server?
Enter client.connect 157.85.94.38:27372 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.