Local forecast
Map Testing
Offline 157.85.95.14:25931 checked 13d ago
Current conditions
observed 13d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,173
- top 70%
- Last wipe
- 17d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 09:15 UKSun 11 Oct, 08:15 UTC · 17d ago | 1 | – | running | 1 |
| Fri 9 Oct, 18:17 UKFri 9 Oct, 17:17 UTC · 19d ago | 2 | – | 1.6 days | 0 |
| Thu 1 Oct, 19:33 UK FWThu 1 Oct, 18:33 UTC · 27d ago | 2 | halved by day 4 | 7.9 days | 1 |
| Tue 15 Sep, 20:32 UKTue 15 Sep, 19:32 UTC · 43d ago | 1 | halved by day 1 | 16 days | 0 |
| Mon 14 Sep, 19:51 UKMon 14 Sep, 18:51 UTC · 44d ago | 2 | – | 1 days | 0 |
| Mon 14 Sep, 10:19 UKMon 14 Sep, 09:19 UTC · 44d ago | 2 | – | 0.4 days | 1 |
| Sun 13 Sep, 13:53 UKSun 13 Sep, 12:53 UTC · 45d ago | 2 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How reliable is Map Testing, and is it online now?
Last seen 13 days 19 hours ago, Map Testing is offline now. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
In which location does Map Testing sit?
There is no published region for Map Testing. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 157.85.95.14:25931.
What Rust version is Map Testing on?
On Map Testing you will find Rust network protocol 2634 and build 167398, hosted on Linux. Steam updates your game for you; the protocol must match to join.
Server tags
What do Map Testing's tags tell you?
These are the tags Map Testing publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): Capacity: 2; ts8 (Group limit): Teams are at the game default of 8; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs167398 (Build): Build 167398 is installed here; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry Map Testing?
The Rust Wipe Stats lists that include Map Testing are: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and rules
What map is Map Testing on?
A procedural map of size 3,000 with seed 163057, generated by the game, runs on Map Testing. The same map comes from the same size and seed, and RustMaps shows it from this page. Map name, as listed: Custom Map.
Which settings and rules are in force on Map Testing?
The name of Map Testing says nothing about gather rate. The default of 8 players is the group limit here. This server runs survival, the usual game of gathering, building and raiding. Both PvP and raiding are on. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe days
When does Map Testing wipe?
No next wipe can be predicted for Map Testing: it wipes at irregular times. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 17 days 10 hours is how long the current world has been running.
What should you expect from wipe day on Map Testing?
Its recent wipes drew an average peak of 2 players. Peak numbers on the latest wipe arrived 0 hours after the reset. Half the peak or more lasted to the next wipe in 0% of its recent wipes. In the wipes that lost it, numbers fell under half by day 2.5.
Population history
What sort of population does Map Testing carry?
The last time Map Testing was seen was 13 days 19 hours ago; it is offline right now.
How does Map Testing compare with other Rust servers in the rankings?
Ranked #15,173 on seven-day player hours, Map Testing is in the top 70% of all ranked servers.
Getting in
How do you get into Map Testing?
Two ways in: press F1 and enter client.connect 157.85.95.14:25931, or join from this page with Launch Rust, which opens Steam and connects you.