Local forecast
velocity test
Online 157.85.95.152:20000 checked 15m ago
Current conditions
observed 15m agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #4,279
- top 19%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 12:33 UKSun 25 Oct, 12:33 UTC · 4d ago | 1 | – | running | 1 |
| Sun 4 Oct, 00:59 UKSat 3 Oct, 23:59 UTC · 26d ago | 2 | halved by day 1 | 21.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How smoothly does velocity test run?
Across the last 48 hours the average was 235 server fps, with a floor of 214. The world held as many as 10,752 entities, buildings and deployables included. At most it drew 2,376 MB of memory. Players feel lag when fps drops and the entity count climbs.
How reliable is velocity test, and is it online now?
You will find velocity test online at the moment. Going by its reported uptime, the last restart was about 16 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
What location is velocity test based in?
There is no published region for velocity test. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 157.85.95.152:20000.
What version of Rust is running on velocity test?
Rust network protocol 2635 and build 168909 on Linux is what velocity test runs. Steam updates your game for you; the protocol must match to join.
Lists and tags
What do velocity test's tags tell you?
For the game's server browser, velocity test publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp10 (Max players): 10 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry velocity test?
These Rust Wipe Stats lists include velocity test: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Rules and settings
Which map is in use on velocity test?
The game generates the map on velocity test, procedural, size 1,500, seed 50000. You can look at it on RustMaps from this page: same size and seed, same map.
Which settings and rules are in force on velocity test?
No gather rate appears in the name velocity test. No group setting is published, so the game default of 8 players applies. This server runs survival, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Oxide. Valve anti-cheat (VAC) is off on this server.
Wipe times
When does velocity test wipe?
Its rhythm cannot be read yet, as too few of velocity test's wipes are on record. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 4 days 18 hours is how long the current world has been running.
What should you expect from wipe day on velocity test?
Its recent wipes drew an average peak of 2 players. Peak numbers on the latest wipe arrived 0 hours after the reset. Half the peak or more lasted to the next wipe in 0% of its recent wipes. The fall below half came by day 1 when the crowd did not hold.
Population
What sort of population does velocity test carry?
Out of 10 slots, velocity test has 0 filled right now. Averaged over seven days: 0 players, peaking at 2. The last 48 hours peak at 21:00 UTC, when the average was 2 players.
What position does velocity test hold among Rust servers?
Player hours over the past week put velocity test at #4,279, inside the top 19% of all ranked servers.
Getting in
What steps let you join velocity test?
Enter client.connect 157.85.95.152:20000 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.