Local forecast
Rust – Falling Kingdoms
Online 157.85.95.188:26941 checked 7m ago
Current conditions
observed 7m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #15,236
- top 69%
- Last wipe
- 12d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 22:23 UKWed 14 Oct, 21:23 UTC · 12d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How smoothly does Rust – Falling Kingdoms run?
Server fps averaged 174 in the last 48 hours; the lowest was 111. At its peak the world had 78,014 entities, counting buildings, deployables and the rest. The peak memory draw was 4,477 MB. Lag is what players call it when fps is low and entities are piling up.
Is Rust – Falling Kingdoms online at the moment, and how consistent is its uptime?
You will find Rust – Falling Kingdoms online at the moment. The uptime it reports puts the last restart about 28 hours ago. In the last 7 full days it stayed up 111 of 168 hours, 66% of the time. It came to Rust Wipe Stats's notice first on 14 October 2026.
What location is Rust – Falling Kingdoms based in?
There is no published region for Rust – Falling Kingdoms. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 157.85.95.188:26941.
What Rust version is Rust – Falling Kingdoms on?
Rust network protocol 2635 and build 167781 on Linux is what Rust – Falling Kingdoms runs. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
What do Rust – Falling Kingdoms's tags tell you?
These are the tags Rust – Falling Kingdoms publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp40 (Max players): Capacity: 40; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to get in; cs167781 (Build): Build 167781 is installed here; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does Rust – Falling Kingdoms appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include Rust – Falling Kingdoms: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Settings and rules
Which map is in use on Rust – Falling Kingdoms?
The game generates the map on Rust – Falling Kingdoms, procedural, size 3,500, seed 50000. The same map comes from the same size and seed, and RustMaps shows it from this page. The map goes by Custom Map.
Which settings and rules are in force on Rust – Falling Kingdoms?
No gather rate appears in the name Rust – Falling Kingdoms. Groups fall back to the game's default of 8 players. This server runs survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
On what schedule does Rust – Falling Kingdoms wipe?
Its rhythm cannot be read yet, as too few of Rust – Falling Kingdoms's wipes are on record. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 12 days 23 hours.
What happens on Rust – Falling Kingdoms when wipe day arrives?
The average peak across its recent wipes was 1 players. 0 hours after the latest wipe, the crowd hit its peak.
Population
What sort of population does Rust – Falling Kingdoms carry?
Rust – Falling Kingdoms is carrying 0 players at the moment, out of 40 slots. The seven-day average is 0 players, with a peak of 1.
Where does Rust – Falling Kingdoms sit in the rankings?
Ranked #15,236 on seven-day player hours, Rust – Falling Kingdoms is in the top 69% of all ranked servers.
Getting in
How do you get into Rust – Falling Kingdoms?
Open the console in Rust with F1, then type client.connect 157.85.95.188:26941 to join. On this page, Launch Rust does the same through Steam.