Local forecast
Dev Server
Online 158.69.226.187:28015 checked 9m ago
Current conditions
observed 9m agoplayers now
- 7-day average
- 0
- peak 1
- Rank
- #14,839
- top 67%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 11:20 UKFri 2 Oct, 10:20 UTC · 26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Does Dev Server hold a steady performance?
Server fps averaged 30 in the last 48 hours; the lowest was 30. Buildings, deployables and all else in the world took the entity count to a peak of 30,526. Memory use reached 3,899 MB at its peak. Players feel lag when fps drops and the entity count climbs.
Is Dev Server online at the moment, and how consistent is its uptime?
Right now Dev Server is up and running. The uptime it reports puts the last restart about 16 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
In which location does Dev Server sit?
There is no published region for Dev Server. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 158.69.226.187:28015 is its address.
What Rust version is Dev Server on?
Rust network protocol 2635 and build 168909 on Linux is what Dev Server runs. Steam updates your game for you; the protocol must match to join.
Lists and tags
Which meaning sits behind each tag on Dev Server?
The server browser reads these tags from Dev Server: gmvanilla (Game mode): This is vanilla survival; mp0 (Max players): 0 player slots are available; ts30 (Group limit): Teams hold no more than 30; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does Dev Server appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include Dev Server are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which map is in use on Dev Server?
The game generates the map on Dev Server, procedural, size 4,500, seed 663008107. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does Dev Server use, and what rules does it enforce?
No gather rate appears in the name Dev Server. You can have 30 players in a group. It plays as survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Oxide. This server has VAC switched on.
Wipe schedule
On what schedule does Dev Server wipe?
The record of Dev Server's wipes is too thin yet to show its rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current map and world began 26 days 18 hours.
What should you expect from wipe day on Dev Server?
The average peak across its recent wipes was 0 players. 0 hours after the latest wipe, the crowd hit its peak.
Population history
Is Dev Server busy or quiet?
The live count for Dev Server is 1 players. Averaged over seven days: 0 players, peaking at 1. The last 48 hours peak at 07:00 UTC, when the average was 0 players.
How does Dev Server compare with other Rust servers in the rankings?
The last seven days of player hours rank Dev Server at #14,839, in the top 67% of ranked servers.
Join the server
How do you get into Dev Server?
Open the console in Rust with F1, then type client.connect 158.69.226.187:28015 to join. On this page, Launch Rust does the same through Steam.