Local forecast
Rust Tournaments | TEST
Online 159.195.206.209:28015 checked 11m ago
Current conditions
observed 11m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,353
- top 69%
- Last wipe
- 71d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Is performance good on Rust Tournaments | TEST?
Across the last 48 hours the average was 155 server fps, with a floor of 113. At its peak the world had 50,378 entities, counting buildings, deployables and the rest. Memory use reached 6,054 MB at its peak. Players feel lag when fps drops and the entity count climbs.
Is Rust Tournaments | TEST online at the moment, and how consistent is its uptime?
Right now Rust Tournaments | TEST is up and running. Its reported uptime shows a restart about 11 days 10 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
In which location does Rust Tournaments | TEST sit?
No region is published by Rust Tournaments | TEST. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 159.195.206.209:28015 is its address.
What version of Rust is running on Rust Tournaments | TEST?
On Rust Tournaments | TEST you will find Rust network protocol 2632 and build 161125, hosted on Linux. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
What do Rust Tournaments | TEST's tags tell you?
The server browser reads these tags from Rust Tournaments | TEST: gmrust (Game mode): Survival as standard Rust plays; mp20 (Max players): It holds 20 players; ts8 (Group limit): The default cap of 8 per team applies here; v2632 (Protocol): Your game must run protocol 2632 to get in; cs161125 (Build): Game build: 161125; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework it runs. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does Rust Tournaments | TEST appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include Rust Tournaments | TEST are: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules and settings
Which map is in use on Rust Tournaments | TEST?
A procedural map of size 3,000 with seed 2147483647, generated by the game, runs on Rust Tournaments | TEST. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does Rust Tournaments | TEST use, and what rules does it enforce?
The name of Rust Tournaments | TEST says nothing about gather rate. No group setting is published, so the game default of 8 players applies. It plays as survival, the usual game of gathering, building and raiding. Both PvP and raiding are on. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Carbon. This server has VAC switched on.
Wipe days
On what schedule does Rust Tournaments | TEST wipe?
The record of Rust Tournaments | TEST's wipes is too thin yet to show its rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 71 days 7 hours is how long the current world has been running.
Population history
How many players does Rust Tournaments | TEST hold?
Rust Tournaments | TEST is carrying 0 players at the moment, out of 20 slots. The average for the past week is 0 players.
How does Rust Tournaments | TEST compare with other Rust servers in the rankings?
Ranked #15,353 on seven-day player hours, Rust Tournaments | TEST is in the top 69% of all ranked servers.
How to join
What do you do to join Rust Tournaments | TEST?
Two ways in: press F1 and enter client.connect 159.195.206.209:28015, or join from this page with Launch Rust, which opens Steam and connects you.