Local forecast
RustServer_10028
Online 160.251.181.154:28015 checked 11m ago
Current conditions
observed 11m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,349
- top 69%
- Last wipe
- 16d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 24 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 08:04 UKMon 12 Oct, 07:04 UTC · 16d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How smoothly does RustServer_10028 run?
Server fps averaged 91 in the last 48 hours; the lowest was 71. Buildings, deployables and all else in the world took the entity count to a peak of 73,448. At most it drew 2,283 MB of memory. A falling fps and a rising entity count show up to players as lag.
Is RustServer_10028 online at the moment, and how consistent is its uptime?
You will find RustServer_10028 online at the moment. The uptime it reports puts the last restart about 2 days 12 hours ago. It was up for 144 of 168 hours across the last 7 full days, 86% of the time. On 12 October 2026 it was first recorded by Rust Wipe Stats.
In which location does RustServer_10028 sit?
For RustServer_10028, no region is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 160.251.181.154:28015 is its address.
What Rust version is RustServer_10028 on?
On RustServer_10028 you will find Rust network protocol 2634 and build 167398, hosted on Linux. Steam updates your game for you; the protocol must match to join.
Server tags
Which meaning sits behind each tag on RustServer_10028?
The server browser reads these tags from RustServer_10028: gmrust (Game mode): The mode is plain Rust survival; mp50 (Max players): It holds 50 players; ts8 (Group limit): This is the standard limit: 8 to a team; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs167398 (Build): Build 167398 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does RustServer_10028 appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include RustServer_10028 are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
What map is RustServer_10028 on?
RustServer_10028 runs a procedural map of size 3,500, seed 1235832187, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map.
What settings does RustServer_10028 use, and what rules does it enforce?
Gather rate is not given in the name for RustServer_10028. The default of 8 players is the group limit here. survival is the game mode, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
When does RustServer_10028 wipe?
The record of RustServer_10028's wipes is too thin yet to show its rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 16 days 16 hours is how long the current world has been running.
What happens on RustServer_10028 when wipe day arrives?
Its recent wipes drew an average peak of 4 players. Peak numbers on the latest wipe arrived 24 hours after the reset.
Population
How many players does RustServer_10028 hold?
RustServer_10028 is carrying 0 players at the moment, out of 50 slots. The average for the past week is 0 players.
What position does RustServer_10028 hold among Rust servers?
The last seven days of player hours rank RustServer_10028 at #15,349, in the top 69% of ranked servers.
Getting in
What steps let you join RustServer_10028?
Enter client.connect 160.251.181.154:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.