Local forecast
Ninniku_Server
Online 160.251.236.248:28015 checked 12m ago
Current conditions
observed 12m agoplayers now
10% full
- 7-day average
- 0
- peak 1
- Rank
- #6,942
- top 31%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 22:17 UK FWThu 1 Oct, 21:17 UTC · 27d ago | 1 | – | running | 0 |
| Thu 1 Oct, 01:25 UKThu 1 Oct, 00:25 UTC · 28d ago | 1 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Does Ninniku_Server hold a steady performance?
Its average over the last 48 hours was 58 server fps, and it never dropped below 31. Buildings, deployables and all else in the world took the entity count to a peak of 104,934. At most it drew 4,027 MB of memory. Lag is what players call it when fps is low and entities are piling up.
How reliable is Ninniku_Server, and is it online now?
Right now Ninniku_Server is up and running. The uptime it reports puts the last restart about 4 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. It came to Rust Wipe Stats's notice first on 30 September 2026.
What location is Ninniku_Server based in?
For Ninniku_Server, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 160.251.236.248:28015 is its address.
What version of Rust is running on Ninniku_Server?
Rust network protocol 2635 and build 167781 on Linux is what Ninniku_Server runs. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
What do Ninniku_Server's tags tell you?
The server browser reads these tags from Ninniku_Server: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 player slots are available; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs167781 (Build): Build 167781 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does Ninniku_Server appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include Ninniku_Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and rules
Which map is in use on Ninniku_Server?
The game generates the map on Ninniku_Server, procedural, size 4,250, seed 818666203. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does Ninniku_Server use, and what rules does it enforce?
No gather rate appears in the name Ninniku_Server. No group setting is published, so the game default of 8 players applies. It plays as survival, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe times
When does Ninniku_Server wipe?
Too few wipes on Ninniku_Server are logged to establish a rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days 5 hours.
What should you expect from wipe day on Ninniku_Server?
At their busiest, its recent wipes averaged 1 players. Peak numbers on the latest wipe arrived 5 hours after the reset.
Population history
What sort of population does Ninniku_Server carry?
The live count for Ninniku_Server: 1 players, with 10 slots in total. The seven-day average is 0 players, with a peak of 1. At 09:00 UTC it was busiest over the past 48 hours, averaging 1 players.
Where does Ninniku_Server sit in the rankings?
Player hours over the past week put Ninniku_Server at #6,942, inside the top 31% of all ranked servers.
Join the server
What do you do to join Ninniku_Server?
Two ways in: press F1 and enter client.connect 160.251.236.248:28015, or join from this page with Launch Rust, which opens Steam and connects you.