Local forecast · EA
JumpRust.com - Test
Offline EA 162.222.17.239:26666 checked 3h ago
Current conditions
observed 3h agoplayers now
- 7-day average
- 1
- peak 1
- Rank
- #9,674
- top 43% · #427 in EA
- Last wipe
- 4h ago
- biweekly schedule
- Next wipe
- 6d 21h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
from its schedule tagThursday 5 November, 19:00 UK · 19:00 UTC
in 6d 21h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 6d 21h FW
- Thu 12 Nov 16:49 UK · 16:49 UTC 13d 19h
- Thu 26 Nov 16:49 UK · 16:49 UTC 27d 19h
- Thu 3 Dec 19:00 UK · 19:00 UTC 34d 21h FW
- Thu 10 Dec 16:49 UK · 16:49 UTC 41d 19h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers, top 79% in EA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 6d 21h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 16:49 UKThu 29 Oct, 16:49 UTC · 4h ago | – | – | running | 1 |
| Tue 27 Oct, 16:52 UKTue 27 Oct, 16:52 UTC · 2d ago | 1 | – | 2 days | 1 |
| Tue 27 Oct, 10:13 UKTue 27 Oct, 10:13 UTC · 2d ago | 1 | – | 0.3 days | 0 |
| Sun 25 Oct, 14:18 UKSun 25 Oct, 14:18 UTC · 4d ago | 1 | – | 1.8 days | 1 |
| Thu 22 Oct, 10:48 UKThu 22 Oct, 09:48 UTC · 7d ago | 1 | – | 3.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Does JumpRust.com - Test hold a steady performance?
Its average over the last 48 hours was 30 server fps, and it never dropped below 30. At its peak the world had 500 entities, counting buildings, deployables and the rest. Memory use reached 1,178 MB at its peak. Lag is what players call it when fps is low and entities are piling up.
Is JumpRust.com - Test online at the moment, and how consistent is its uptime?
Last seen 3 hours ago, JumpRust.com - Test is offline now. Going by its reported uptime, the last restart was about 10 minutes ago. In the last 7 full days it stayed up 7 of 168 hours, 4% of the time. On 17 October 2026 it was first recorded by Rust Wipe Stats.
Where does JumpRust.com - Test run from?
In Asia is where JumpRust.com - Test lists itself, using its EA tag. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 162.222.17.239:26666.
What version of Rust is running on JumpRust.com - Test?
On JumpRust.com - Test you will find Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you; the protocol must match to join.
Lists and tags
Who is behind JumpRust.com - Test?
JumpRust.com - Test and 15 other servers we track all publish a jumprust.com hostname, so the same operator most likely runs them.
Which meaning sits behind each tag on JumpRust.com - Test?
For the game's server browser, JumpRust.com - Test publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): Capacity: 0; ts32 (Group limit): Teams hold no more than 32; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^b (Biweekly): The cycle is two weeks between wipes; ^v (Vanilla): No changed rates, kits or rules: this is the stock Facepunch game; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game; EA (East Asia): The server browser puts it under East Asia. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does JumpRust.com - Test appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include JumpRust.com - Test are: Modded Rust servers. These filters on the server list will bring it up: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
Rules and settings
What map is JumpRust.com - Test on?
A procedural map of size 1,000 with seed 1337, generated by the game, runs on JumpRust.com - Test. From this page RustMaps opens it, since equal size and seed give an equal map. The map goes by ✿ JumpRust.com日本™ FPS+.
Which settings and rules are in force on JumpRust.com - Test?
The name of JumpRust.com - Test says nothing about gather rate. The limit on groups is 32 players. This server runs survival, the usual game of gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Oxide. It describes itself as vanilla, meaning no changed rates, kits or rules: this is the stock Facepunch game. Valve anti-cheat (VAC) runs on this server.
Wipe times
On what schedule does JumpRust.com - Test wipe?
Its tag sets the prediction, because the record of JumpRust.com - Test's wipes is too thin to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. The current map and world began 4 hours. Its tags list a wipe every two weeks.
What should you expect from wipe day on JumpRust.com - Test?
At their busiest, its recent wipes averaged 1 players. Peak numbers on the latest wipe arrived 1 hours after the reset.
Population
How many players does JumpRust.com - Test hold?
The last time JumpRust.com - Test was seen was 3 hours ago; it is offline right now. The seven-day average is 1 players, with a peak of 1. The last 48 hours peak at 16:00 UTC, when the average was 1 players.
How does JumpRust.com - Test compare with other Rust servers in the rankings?
Player hours over the last seven days rank JumpRust.com - Test at #9,674, top 43% overall and #427 in Asia.
How to join
What do you do to join JumpRust.com - Test?
Enter client.connect 162.222.17.239:26666 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. https://jumprust.com is its website.
