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Local forecast

[JP] Japan Build Server | Creative

Online 162.43.74.201:28025 checked 14m ago

moddedcarbon

Current conditions

observed 14m ago
0 / 20
players now
Empty H 5 · avg 1 7-day high and average

0% full

7-day average
1
peak 5
Rank
#3,861
top 17%
Last wipe
21d ago
no schedule published
Next wipe
–
too few wipes seen yet

Next wipe

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

010020030040011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

22.9 days
usual gap
between real wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 7

The first 48 hours of its last wipes

Wed 7 OctMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 03:50 UKWed 7 Oct, 02:50 UTC · 21d ago 1 – running 0
Mon 14 Sep, 07:04 UKMon 14 Sep, 06:04 UTC · 44d ago 2 halved by day 7 22.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Intoxicated SEA Sandbox - Creative | Build | Noclip EA · groups of 8+ · 9 on average
19/ 100
20/ 50
5/ 188
1/ 150
風紀委員 堤防部 EA · groups of 8+ · 2 on average
1/ 30
【南瓜】Build-Test EA · groups of 8+ · 10 on average
12/ 101

Quick answers

from the figures on this page

About the server

Does [JP] Japan Build Server | Creative hold a steady performance?

Across the last 48 hours the average was 233 server fps, with a floor of 157. The world held as many as 9,847 entities, buildings and deployables included. Memory use reached 1,674 MB at its peak. A falling fps and a rising entity count show up to players as lag.

How reliable is [JP] Japan Build Server | Creative, and is it online now?

Right now [JP] Japan Build Server | Creative is up and running. Its reported uptime shows a restart about 5 days 12 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.

Where does [JP] Japan Build Server | Creative run from?

Its name points to Asia, though [JP] Japan Build Server | Creative publishes no region tag. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 162.43.74.201:28025 is its address.

What version of Rust is running on [JP] Japan Build Server | Creative?

Rust network protocol 2635 and build 168909 on Linux is what [JP] Japan Build Server | Creative runs. Steam updates your game for you; the protocol must match to join.

Server tags

How should you read the tags on [JP] Japan Build Server | Creative?

These are the tags [JP] Japan Build Server | Creative publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp20 (Max players): Capacity: 20; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Which Rust Wipe Stats filters and lists carry [JP] Japan Build Server | Creative?

These Rust Wipe Stats lists include [JP] Japan Build Server | Creative: Modded Rust servers, Rust build and creative servers and Rust servers tagged creative. These filters on the server list will bring it up: Region: Asia; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Map and rules

What map is [JP] Japan Build Server | Creative on?

The game generates the map on [JP] Japan Build Server | Creative, procedural, size 1,500, seed 1337. From this page RustMaps opens it, since equal size and seed give an equal map. You will see the map named Custom Map.

Which settings and rules are in force on [JP] Japan Build Server | Creative?

Gather rate is not given in the name for [JP] Japan Build Server | Creative. Groups fall back to the game's default of 8 players. This server runs survival, gather, build, raid: the standard game. Both PvP and raiding are on. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Carbon. Valve anti-cheat (VAC) runs on this server.

Wipe days

Which days and times does [JP] Japan Build Server | Creative schedule its wipes for?

Its rhythm cannot be read yet, as too few of [JP] Japan Build Server | Creative's wipes are on record. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The current map and world began 21 days 7 hours.

What happens on [JP] Japan Build Server | Creative when wipe day arrives?

Its recent wipes drew an average peak of 2 players. The crowd on the latest wipe reached its high 0 hours in. Half the peak or more lasted to the next wipe in 0% of its recent wipes. When it did not hold, the crowd dropped under half by day 7.

Player counts

How many players does [JP] Japan Build Server | Creative hold?

Out of 20 slots, [JP] Japan Build Server | Creative has 0 filled right now. Across the past week it peaked at 5 and averaged 1 players. At 13:00 UTC it was busiest over the past 48 hours, averaging 3 players.

What position does [JP] Japan Build Server | Creative hold among Rust servers?

Ranked #3,861 on seven-day player hours, [JP] Japan Build Server | Creative is in the top 17% of all ranked servers.

Join the server

What steps let you join [JP] Japan Build Server | Creative?

Two ways in: press F1 and enter client.connect 162.43.74.201:28025, or join from this page with Launch Rust, which opens Steam and connects you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The mode is plain Rust survival.
mp20
Max players Capacity: 20.
ts8
Group limit This is the standard limit: 8 to a team.
v2635
Protocol Joining needs game protocol 2635 on your copy of the game.
cs168909
Build Game build: 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region has been set.

Mods and access

^z
Modded Plugins or settings alter the game here, so it is listed under Modded.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.