Local forecast
Nate/tyler
Online 163.245.195.73:26026 checked 6m ago
Current conditions
observed 6m agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #8,341
- top 37%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 19:59 UKSun 25 Oct, 19:59 UTC · 4d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How smoothly does Nate/tyler run?
Its average over the last 48 hours was 60 server fps, and it never dropped below 57. The world held as many as 31,443 entities, buildings and deployables included. At most it drew 2,170 MB of memory. Lag is what players call it when fps is low and entities are piling up.
How reliable is Nate/tyler, and is it online now?
Right now Nate/tyler is up and running. Going by its reported uptime, the last restart was about 4 days 4 hours ago. It was up for 95 of 96 hours across the last 4 full days, 99% of the time. It came to Rust Wipe Stats's notice first on 25 October 2026.
What location is Nate/tyler based in?
For Nate/tyler, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 163.245.195.73:26026 is its address.
What Rust version is Nate/tyler on?
On Nate/tyler you will find Rust network protocol 2635 and build 168909, hosted on Linux. The protocol must match for you to join, and Steam keeps it updated.
Lists and tags
What do Nate/tyler's tags tell you?
These are the tags Nate/tyler publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp200 (Max players): 200 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does Nate/tyler appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include Nate/tyler are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Map and rules
Which map is in use on Nate/tyler?
Nate/tyler runs a procedural map of size 2,500, seed 88451, made by the game. You can look at it on RustMaps from this page: same size and seed, same map.
Which settings and rules are in force on Nate/tyler?
Gather rate is not given in the name for Nate/tyler. No group setting is published, so the game default of 8 players applies. This server runs survival, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Oxide. This server has VAC switched on.
Wipe schedule
When does Nate/tyler wipe?
Too few wipes on Nate/tyler are logged to establish a rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 4 days 6 hours.
What happens on Nate/tyler when wipe day arrives?
At their busiest, its recent wipes averaged 2 players. Peak numbers on the latest wipe arrived 2 hours after the reset.
Population
What sort of population does Nate/tyler carry?
Out of 200 slots, Nate/tyler has 0 filled right now. Across the past week it peaked at 2 and averaged 0 players. The last 48 hours peak at 01:00 UTC, when the average was 1 players.
How does Nate/tyler compare with other Rust servers in the rankings?
The last seven days of player hours rank Nate/tyler at #8,341, in the top 37% of ranked servers.
Join the server
What steps let you join Nate/tyler?
Two ways in: press F1 and enter client.connect 163.245.195.73:26026, or join from this page with Launch Rust, which opens Steam and connects you.