Local forecast
DOSUKOIServer
Online 163.44.142.233:28015 checked 15m ago
Current conditions
observed 15m agoplayers now
5% full
- 7-day average
- 0
- peak 3
- Rank
- #4,189
- top 19%
- Last wipe
- 23d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 12 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 22:39 UKTue 6 Oct, 21:39 UTC · 23d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is performance good on DOSUKOIServer?
Across the last 48 hours the average was 82 server fps, with a floor of 64. The world held as many as 82,871 entities, buildings and deployables included. Memory use reached 3,595 MB at its peak. A falling fps and a rising entity count show up to players as lag.
Is DOSUKOIServer online at the moment, and how consistent is its uptime?
You will find DOSUKOIServer online at the moment. Going by its reported uptime, the last restart was about 3 days 16 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. It came to Rust Wipe Stats's notice first on 5 October 2026.
Where does DOSUKOIServer run from?
For DOSUKOIServer, no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 163.44.142.233:28015 is its address.
What version of Rust is running on DOSUKOIServer?
Rust network protocol 2635 and build 168909 on Linux is what DOSUKOIServer runs. To join you need the same protocol, and Steam handles the update.
Lists and tags
How should you read the tags on DOSUKOIServer?
These are the tags DOSUKOIServer publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp20 (Max players): Capacity: 20; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does DOSUKOIServer appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include DOSUKOIServer: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which map is in use on DOSUKOIServer?
The game generates the map on DOSUKOIServer, procedural, size 3,700, seed 77258002. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does DOSUKOIServer use, and what rules does it enforce?
Gather rate is not given in the name for DOSUKOIServer. Groups fall back to the game's default of 8 players. This server runs survival, the usual game of gathering, building and raiding. You can fight other players and raid their bases. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
On what schedule does DOSUKOIServer wipe?
Too few wipes on DOSUKOIServer are logged to establish a rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The current map and world began 23 days.
What happens on DOSUKOIServer when wipe day arrives?
At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe reached its high 12 hours in.
Population history
Is DOSUKOIServer busy or quiet?
DOSUKOIServer is carrying 1 players at the moment, out of 20 slots. Averaged over seven days: 0 players, peaking at 3. At 16:00 UTC it was busiest over the past 48 hours, averaging 1 players.
How does DOSUKOIServer compare with other Rust servers in the rankings?
Player hours over the past week put DOSUKOIServer at #4,189, inside the top 19% of all ranked servers.
How to join
What steps let you join DOSUKOIServer?
Enter client.connect 163.44.142.233:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.