Local forecast
[TEST] Hillside mock main - not a real server
Online 167.114.158.11:28210 checked 8m ago
Current conditions
observed 8m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,351
- top 69%
- Last wipe
- 14d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 00:33 UKWed 14 Oct, 23:33 UTC · 14d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is [TEST] Hillside mock main - not a real server online at the moment, and how consistent is its uptime?
Right now [TEST] Hillside mock main - not a real server is up and running. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. It came to Rust Wipe Stats's notice first on 19 September 2026.
In which location does [TEST] Hillside mock main - not a real server sit?
For [TEST] Hillside mock main - not a real server, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 167.114.158.11:28210.
What version of Rust is running on [TEST] Hillside mock main - not a real server?
Rust network protocol 2635 and build 168909 on Linux is what [TEST] Hillside mock main - not a real server runs. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
How should you read the tags on [TEST] Hillside mock main - not a real server?
The server browser reads these tags from [TEST] Hillside mock main - not a real server: gmrust (Game mode): Standard survival, the Rust way; mp10 (Max players): Capacity: 10; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry [TEST] Hillside mock main - not a real server?
These Rust Wipe Stats lists include [TEST] Hillside mock main - not a real server: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
What map is [TEST] Hillside mock main - not a real server on?
The map is procedural, generated by the game on [TEST] Hillside mock main - not a real server.
Which settings and rules are in force on [TEST] Hillside mock main - not a real server?
No gather rate appears in the name [TEST] Hillside mock main - not a real server. The default of 8 players is the group limit here. This server runs survival, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. Oxide are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
Which days and times does [TEST] Hillside mock main - not a real server schedule its wipes for?
Too few wipes on [TEST] Hillside mock main - not a real server are logged to establish a rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 14 days 5 hours.
What happens on [TEST] Hillside mock main - not a real server when wipe day arrives?
Its recent wipes drew an average peak of 1 players. Peak numbers on the latest wipe arrived 0 hours after the reset.
Population
How many players does [TEST] Hillside mock main - not a real server hold?
Out of 10 slots, [TEST] Hillside mock main - not a real server has 0 filled right now. The average for the past week is 0 players.
How does [TEST] Hillside mock main - not a real server compare with other Rust servers in the rankings?
Player hours over the past week put [TEST] Hillside mock main - not a real server at #15,351, inside the top 69% of all ranked servers.
How to join
What do you do to join [TEST] Hillside mock main - not a real server?
Two ways in: press F1 and enter client.connect 167.114.158.11:28210, or join from this page with Launch Rust, which opens Steam and connects you.