Rust Wipe StatsWipe forecast
Now 97,136 players 11,875 servers 398 fresh wipes in 3 h

Local forecast

Combat Local - Carbon Dev

Offline 167.17.58.59:28015 checked 1d ago

moddedcarbon

Current conditions

observed 1d ago
1 / 10
players now
Offline H 2 · avg 1 7-day high and average

10% full

7-day average
1
peak 2
Rank
#9,382
top 42%
Last wipe
1d ago
no schedule published
Next wipe
–
too few wipes seen yet

Next wipe

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

AveragePeak
00.250.50.75121:0022:0023:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 19:01 UKTue 27 Oct, 19:01 UTC · 1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 150 on average
157/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
122/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
185/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average
92/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 87 on average
244/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average
344/ 350

Quick answers

from the figures on this page

Server details

How reliable is Combat Local - Carbon Dev, and is it online now?

Combat Local - Carbon Dev is currently offline, with the last sighting 40 hours ago. It was up for 0 of 24 hours across the last 1 full day, 0% of the time. It came to Rust Wipe Stats's notice first on 27 October 2026.

In which location does Combat Local - Carbon Dev sit?

No region is published by Combat Local - Carbon Dev. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 167.17.58.59:28015 is its address.

What version of Rust is running on Combat Local - Carbon Dev?

Rust network protocol 2635 and build 168909 on Windows is what Combat Local - Carbon Dev runs. The protocol must match for you to join, and Steam keeps it updated.

Tags, lists and filters

How should you read the tags on Combat Local - Carbon Dev?

The server browser reads these tags from Combat Local - Carbon Dev: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): It holds 10 players; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework it runs. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.

Which Rust Wipe Stats filters and lists carry Combat Local - Carbon Dev?

Combat Local - Carbon Dev appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Settings and rules

What settings does Combat Local - Carbon Dev use, and what rules does it enforce?

No gather rate appears in the name Combat Local - Carbon Dev. No group setting is published, so the game default of 8 players applies. It plays as survival, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. Carbon are the plugin frameworks it runs. This server has VAC switched on.

Wipe times

On what schedule does Combat Local - Carbon Dev wipe?

The record of Combat Local - Carbon Dev's wipes is too thin yet to show its rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 43 hours.

Player counts

What sort of population does Combat Local - Carbon Dev carry?

At this moment Combat Local - Carbon Dev is down, having last been seen 40 hours ago. Across the past week it peaked at 2 and averaged 1 players. Its busiest point in the last 48 hours was 23:00 UTC, averaging 1 players.

What position does Combat Local - Carbon Dev hold among Rust servers?

The last seven days of player hours rank Combat Local - Carbon Dev at #9,382, in the top 42% of ranked servers.

How to join

What steps let you join Combat Local - Carbon Dev?

Enter client.connect 167.17.58.59:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players It holds 10 players.
ts8
Group limit This is the standard limit: 8 to a team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build It runs game build 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region has been set.

Mods and access

^z
Modded Plugins or settings alter the game here, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework it runs.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.