Local forecast
codefling live test
Offline 167.233.154.206:28115 checked 7h ago
Current conditions
observed 7h agoplayers now
10% full
- 7-day average
- 0
- peak 1
- Rank
- #14,302
- top 64%
- Last wipe
- 7h ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is codefling live test online at the moment, and how consistent is its uptime?
Last seen 7 hours ago, codefling live test is offline now. On 29 October 2026 it was first recorded by Rust Wipe Stats.
What location is codefling live test based in?
There is no published region for codefling live test. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 167.233.154.206:28115.
What Rust version is codefling live test on?
On codefling live test you will find Rust network protocol 2635 and build 168909, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Server tags
What do codefling live test's tags tell you?
The server browser reads these tags from codefling live test: gmrust (Game mode): The mode is plain Rust survival; mp10 (Max players): 10 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does codefling live test appear among the Rust Wipe Stats lists and filters?
codefling live test appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Map and rules
Which map is in use on codefling live test?
The game generates the map on codefling live test, a procedural one.
Which settings and rules are in force on codefling live test?
Gather rate is not given in the name for codefling live test. Groups fall back to the game's default of 8 players. It plays as survival, gather, build, raid: the standard game. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Oxide. Valve anti-cheat (VAC) runs on this server.
Wipe times
Which days and times does codefling live test schedule its wipes for?
Its rhythm cannot be read yet, as too few of codefling live test's wipes are on record. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current map and world began 7 hours.
Player counts
Is codefling live test busy or quiet?
The last time codefling live test was seen was 7 hours ago; it is offline right now. Across the past week it peaked at 1 and averaged 0 players. The last 48 hours peak at 11:00 UTC, when the average was 0 players.
How does codefling live test compare with other Rust servers in the rankings?
Player hours over the past week put codefling live test at #14,302, inside the top 64% of all ranked servers.
Join the server
What do you do to join codefling live test?
Two ways in: press F1 and enter client.connect 167.233.154.206:28115, or join from this page with Launch Rust, which opens Steam and connects you.