Rust Wipe StatsWipe forecast
Now 74,585 players 11,767 servers 237 fresh wipes in 3 h

Local forecast

Testserver

Online 168.100.162.11:28075 checked 10m ago

vanillapremium

Current conditions

observed 10m ago
0 / ?
players now
Empty H – · avg 0 7-day high and average
7-day average
0
peak –
Rank
#15,276
top 69%
Last wipe
18d ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

01020304023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep29 Sep7 Oct14 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3 days
usual gap
between real wipes
67%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Sun 11 OctThu 1 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 23:00 UKSun 11 Oct, 22:00 UTC · 18d ago 0 – running 0
Thu 1 Oct, 17:53 UKThu 1 Oct, 16:53 UTC · 28d ago 1+1 queue halved by day 1 10.2 days 0
Mon 28 Sep, 17:02 UKMon 28 Sep, 16:02 UTC · 31d ago 1 halved by day 1 3 days 0
Sat 26 Sep, 01:41 UKSat 26 Sep, 00:41 UTC · 33d ago 1 halved by day 1 2.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 503 on average
159/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
188/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average
587/ 675
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average
35/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
681/ 775
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 245 on average
554/ 625

Quick answers

from the figures on this page

Server facts

Does Testserver hold a steady performance?

Across the last 48 hours the average was 30 server fps, with a floor of 27. Buildings, deployables and all else in the world took the entity count to a peak of 94,000. Memory use reached 4,019 MB at its peak. A falling fps and a rising entity count show up to players as lag.

Is Testserver online at the moment, and how consistent is its uptime?

Right now Testserver is up and running. The uptime it reports puts the last restart about 18 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. On 22 September 2026 it was first recorded by Rust Wipe Stats.

Where does Testserver run from?

For Testserver, no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 168.100.162.11:28075.

What Rust version is Testserver on?

On Testserver you will find Rust network protocol 2635 and build 169606, hosted on Linux. To join you need the same protocol, and Steam handles the update.

Tags, lists and filters

What do Testserver's tags tell you?

The server browser reads these tags from Testserver: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): It holds 0 players; ts16 (Group limit): You can have up to 16 players per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs169606 (Build): Build 169606 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^t (Tutorial on): The Facepunch tutorial is offered here for new players; ^q (Premium): You need Rust premium status for entry; rustmaps (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard ones. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Where does Testserver appear among the Rust Wipe Stats lists and filters?

These Rust Wipe Stats lists include Testserver: Rust servers with the tutorial on, Community Rust servers and Vanilla Rust servers. Find it on the server list under Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more.

Settings and rules

Which map is in use on Testserver?

The map on Testserver is custom, size 3,750, with its file published for download on this page.

Which settings and rules are in force on Testserver?

The name of Testserver says nothing about gather rate. You can have 16 players in a group. This server runs survival, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. Community is its listing in the server browser. It describes itself as vanilla, meaning facepunch's game as shipped: rates, kits and rules are unchanged. You need Rust premium status for entry. VAC, Valve's anti-cheat, is enabled.

Wipe schedule

When does Testserver wipe?

Testserver keeps no regular rhythm, and its wipes fall at irregular times, so no next wipe can be named. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 18 days.

What should you expect from wipe day on Testserver?

Its recent wipes drew an average peak of 1 players. Peak numbers on the latest wipe arrived 0 hours after the reset. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it did not hold, the crowd dropped under half by day 1.

Player counts

Is Testserver busy or quiet?

Players on Testserver right now: 0. Over seven days to now, 0 players on average.

How does Testserver compare with other Rust servers in the rankings?

Player hours over the past week put Testserver at #15,276, inside the top 69% of all ranked servers.

How to join

What steps let you join Testserver?

Two ways in: press F1 and enter client.connect 168.100.162.11:28075, or join from this page with Launch Rust, which opens Steam and connects you. You need Rust premium status for entry. https://www.rustafied.com/ is its website.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^v,^t,gmrust,cs169606,^q,ts16,rustmaps

Game

gmrust
Game mode Survival as standard Rust plays.
mp0
Max players It holds 0 players.
ts16
Group limit You can have up to 16 players per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs169606
Build Build 169606 is installed here.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code This server carries no region code.

Difficulty

^v
Vanilla Facepunch's game as shipped: rates, kits and rules are unchanged.

Gameplay

^t
Tutorial on The Facepunch tutorial is offered here for new players.

Mods and access

^q
Premium You need Rust premium status for entry.

Other

rustmaps
Custom tag A plugin or the owner set this tag; it is not one of Rust's standard ones.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.