Rust Wipe StatsWipe forecast
Now 31,131 players 11,626 servers 70 fresh wipes in 3 h

Local forecast

training_grounds

Online 168.100.162.11:28085 checked 13m ago

vanilla

Current conditions

observed 13m ago
0 / ?
players now
Empty H – · avg 0 7-day high and average
7-day average
0
peak –
Rank
#15,351
top 69%
Last wipe
16d ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

AveragePeak
0123406:0008:0011:0013:0016:0003:00

Hourly average and peak, UTC.

Server performance

01020304006:0008:0011:0013:0016:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Mon 12 OctWed 7 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 16:25 UKMon 12 Oct, 15:25 UTC · 16d ago 1 – running 0
Wed 7 Oct, 16:39 UKWed 7 Oct, 15:39 UTC · 21d ago 0 – 5 days 0
Thu 1 Oct, 17:59 UKThu 1 Oct, 16:59 UTC · 27d ago 0 – 5.9 days 0
Mon 28 Sep, 15:32 UKMon 28 Sep, 14:32 UTC · 30d ago 1+1 queue – 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 542 on average
145/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
131/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
15/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 283 on average
19/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average
16/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 249 on average
46/ 200

Quick answers

from the figures on this page

Server details

Is performance good on training_grounds?

Its average over the last 48 hours was 30 server fps, and it never dropped below 30. At its peak the world had 137,089 entities, counting buildings, deployables and the rest. At most it drew 4,141 MB of memory. Lag is what players call it when fps is low and entities are piling up.

Is training_grounds online at the moment, and how consistent is its uptime?

You will find training_grounds online at the moment. The uptime it reports puts the last restart about 15 minutes ago. In the last 7 full days it stayed up 99 of 168 hours, 59% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.

In which location does training_grounds sit?

There is no published region for training_grounds. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 168.100.162.11:28085 is its address.

What Rust version is training_grounds on?

On training_grounds you will find Rust network protocol 2635 and build 168909, hosted on Linux. To join you need the same protocol, and Steam handles the update.

Tags, lists and filters

Which meaning sits behind each tag on training_grounds?

These are the tags training_grounds publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp0 (Max players): 0 player slots are available; ts16 (Group limit): Teams hold no more than 16; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^t (Tutorial on): Facepunch's tutorial is available to new players on this server; rustmaps (Custom tag): Neither standard Rust nor Facepunch defines this tag: the owner or a plugin supplied it. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Where does training_grounds appear among the Rust Wipe Stats lists and filters?

These Rust Wipe Stats lists include training_grounds: Rust servers with the tutorial on, Community Rust servers and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v and Tutorial on ^t; Group limit: 5 or more.

Map and rules

Which map is in use on training_grounds?

The map on training_grounds is custom, size 4,500, with its file published for download on this page.

What settings does training_grounds use, and what rules does it enforce?

No gather rate appears in the name training_grounds. The limit on groups is 16 players. survival is the game mode, gather, build, raid: the standard game. You can fight other players and raid their bases. The server browser files it under Community. It describes itself as vanilla, meaning facepunch's game as shipped: rates, kits and rules are unchanged. VAC, Valve's anti-cheat, is enabled.

Wipe times

Which days and times does training_grounds schedule its wipes for?

No next wipe can be predicted for training_grounds: it wipes at irregular times. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current map and world began 16 days 13 hours.

What should you expect from wipe day on training_grounds?

The average peak across its recent wipes was 0 players. 2 hours after the latest wipe, the crowd hit its peak.

Population

How many players does training_grounds hold?

The live count for training_grounds is 0 players. The average for the past week is 0 players.

What position does training_grounds hold among Rust servers?

Player hours over the past week put training_grounds at #15,351, inside the top 69% of all ranked servers.

How to join

How do you get into training_grounds?

Enter client.connect 168.100.162.11:28085 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. You can find its website at https://forum.rustafied.com/store/product/75-sea-medium/.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^v,^t,gmrust,cs168909,ts16,rustmaps

Game

gmrust
Game mode The mode is plain Rust survival.
mp0
Max players 0 player slots are available.
ts16
Group limit Teams hold no more than 16.
v2635
Protocol Joining needs game protocol 2635 on your copy of the game.
cs168909
Build Build 168909 is installed here.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region field is left blank.

Difficulty

^v
Vanilla Facepunch's game as shipped: rates, kits and rules are unchanged.

Gameplay

^t
Tutorial on Facepunch's tutorial is available to new players on this server.

Other

rustmaps
Custom tag Neither standard Rust nor Facepunch defines this tag: the owner or a plugin supplied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.