Rust Wipe StatsWipe forecast
Now 43,056 players 11,700 servers 102 fresh wipes in 3 h

Local forecast

Stillwater Testing

Offline 168.100.162.13:29015 checked 4d ago

vanillamoddedcarbon

Current conditions

observed 4d ago
0 / 40
players now
Offline H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,349
top 69%
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.3 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
33%
crowd held
else halves by day 4

The first 48 hours of its last wipes

Sat 17 OctMon 5 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 01:30 UKSat 17 Oct, 00:30 UTC · 12d ago 2 – running 0
Mon 5 Oct, 19:31 UKMon 5 Oct, 18:31 UTC · 23d ago 3 halved by day 7 11.2 days 2
Thu 1 Oct, 16:42 UKThu 1 Oct, 15:42 UTC · 27d ago 1 held half 4.1 days 0
Thu 1 Oct, 07:00 UKThu 1 Oct, 06:00 UTC · 27d ago 2 – 0.4 days 0
Mon 28 Sep, 18:57 UKMon 28 Sep, 17:57 UTC · 30d ago 2 halved by day 1 2.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 155 on average
34/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
135/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
34/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average
28/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
3/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
4/ 1000

Quick answers

from the figures on this page

About the server

How reliable is Stillwater Testing, and is it online now?

Last seen 4 days 3 hours ago, Stillwater Testing is offline now. In the last 7 full days it stayed up 71 of 168 hours, 42% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.

Where does Stillwater Testing run from?

There is no published region for Stillwater Testing. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 168.100.162.13:29015 is its address.

What Rust version is Stillwater Testing on?

Rust network protocol 2634 and build 167781 on Linux is what Stillwater Testing runs. Steam updates your game for you; the protocol must match to join.

Server tags

Which operator is responsible for Stillwater Testing?

The same operator most likely runs Stillwater Testing and 1 other server we track, as all publish a stillwatershores.org hostname.

What do Stillwater Testing's tags tell you?

The server browser reads these tags from Stillwater Testing: gmrust (Game mode): Standard survival, the Rust way; mp40 (Max players): 40 player slots are available; ts30 (Group limit): Teams hold no more than 30; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781 is installed here; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^v (Vanilla): No changed rates, kits or rules: this is the stock Facepunch game; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework it runs. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Which Rust Wipe Stats filters and lists carry Stillwater Testing?

Stillwater Testing appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules and settings

Which map is in use on Stillwater Testing?

A procedural map of size 5,000 with seed 1383972055, generated by the game, runs on Stillwater Testing. The same map comes from the same size and seed, and RustMaps shows it from this page. You will see the map named Custom Map.

Which settings and rules are in force on Stillwater Testing?

Gather rate is not given in the name for Stillwater Testing. The limit on groups is 30 players. It plays as survival, gather, build, raid: the standard game. Both PvP and raiding are on. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Carbon. It describes itself as vanilla, meaning no changed rates, kits or rules: this is the stock Facepunch game. This server has VAC switched on.

Wipe times

When does Stillwater Testing wipe?

There is no next wipe to predict, because Stillwater Testing wipes at irregular times. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 12 days.

What should you expect from wipe day on Stillwater Testing?

Its recent wipes drew an average peak of 2 players. The crowd on the latest wipe reached its high 2 hours in. Half the peak or more lasted to the next wipe in 33% of its recent wipes. The fall below half came by day 4 when the crowd did not hold.

Player counts

How many players does Stillwater Testing hold?

Stillwater Testing is offline at the moment; the last sighting was 4 days 3 hours ago. Over seven days to now, 0 players on average.

How does Stillwater Testing compare with other Rust servers in the rankings?

The last seven days of player hours rank Stillwater Testing at #15,349, in the top 69% of ranked servers.

Getting in

How do you get into Stillwater Testing?

Open the console in Rust with F1, then type client.connect 168.100.162.13:29015 to join. On this page, Launch Rust does the same through Steam.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^z,^y,^v,gmrust,cs167781,ts30

Game

gmrust
Game mode Standard survival, the Rust way.
mp40
Max players 40 player slots are available.
ts30
Group limit Teams hold no more than 30.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build Build 167781 is installed here.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region field is left blank.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the stock Facepunch game.

Mods and access

^z
Modded Plugins or settings alter the game here, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework it runs.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.